mirror of https://github.com/AxioDL/metaforce.git
CFlaahgra: CalculateFallDirection fixes & renaming
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31e2bd6e24
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161a287ae3
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@ -587,20 +587,23 @@ void CFlaahgra::sub801ae980(CStateManager& mgr) {
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++x788_;
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}
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void CFlaahgra::sub801ade80() {
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x894_ = (x7ac_ == 0 ? -GetTransform().basis[0] : GetTransform().basis[0]);
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void CFlaahgra::CalculateFallDirection() {
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const auto front = GetTransform().frontVector();
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const auto right = x7ac_ ? GetTransform().rightVector() : -GetTransform().rightVector();
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x894_fallDirection = right;
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const rstl::reserved_vector<zeus::CVector3f, 4>& vec = (x7ac_ == 0 ? x860_ : x82c_);
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const rstl::reserved_vector<zeus::CVector3f, 4>& vec = x7ac_ ? x82c_ : x860_;
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float curDist = FLT_MIN;
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for (const zeus::CVector3f& v : vec) {
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if (v.magSquared() < 0.f)
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if (right.dot(v) <= 0.f) {
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continue;
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}
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float dist = GetTransform().basis[1].dot(v);
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if (dist > curDist) {
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float dist = front.dot(v);
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if (curDist < dist) {
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x894_fallDirection = v;
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curDist = dist;
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x894_ = v;
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}
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}
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}
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@ -938,7 +941,7 @@ void CFlaahgra::Faint(CStateManager& mgr, EStateMsg msg, float arg) {
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if (x568_ == 0) {
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Fall) {
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x568_ = 2;
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sub801ade80();
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CalculateFallDirection();
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UpdateHeadDamageVulnerability(mgr, true);
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} else {
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x450_bodyController->GetCommandMgr().DeliverCmd(
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@ -950,7 +953,7 @@ void CFlaahgra::Faint(CStateManager& mgr, EStateMsg msg, float arg) {
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if (x7d4_ >= x56c_.xc_)
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x568_ = 4;
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} else {
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x450_bodyController->FaceDirection(x894_, arg);
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x450_bodyController->FaceDirection(x894_fallDirection, arg);
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}
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}
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} else if (msg == EStateMsg::Deactivate) {
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@ -130,7 +130,7 @@ class CFlaahgra : public CPatterned {
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zeus::CVector3f x820_;
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rstl::reserved_vector<zeus::CVector3f, 4> x82c_;
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rstl::reserved_vector<zeus::CVector3f, 4> x860_;
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zeus::CVector3f x894_;
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zeus::CVector3f x894_fallDirection;
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zeus::CVector3f x8a0_;
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CAnimRes x8ac_;
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std::optional<TToken<CDependencyGroup>> x8c8_depGroup;
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@ -178,7 +178,7 @@ class CFlaahgra : public CPatterned {
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zeus::CVector3f GetAttackTargetPos(const CStateManager& mgr) const;
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void RattlePlayer(CStateManager& mgr, const zeus::CVector3f& vec);
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bool sub801e4f8() const { return x7a8_ == 0 || x7a8_ == 1; }
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void sub801ade80();
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void CalculateFallDirection();
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void UpdateHeadDamageVulnerability(CStateManager&, bool);
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u32 sub801ae828(const CStateManager&) const;
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