CFlaahgra: CalculateFallDirection fixes & renaming

This commit is contained in:
Luke Street 2020-08-15 04:04:49 -04:00
parent 31e2bd6e24
commit 161a287ae3
2 changed files with 14 additions and 11 deletions

View File

@ -587,20 +587,23 @@ void CFlaahgra::sub801ae980(CStateManager& mgr) {
++x788_;
}
void CFlaahgra::sub801ade80() {
x894_ = (x7ac_ == 0 ? -GetTransform().basis[0] : GetTransform().basis[0]);
void CFlaahgra::CalculateFallDirection() {
const auto front = GetTransform().frontVector();
const auto right = x7ac_ ? GetTransform().rightVector() : -GetTransform().rightVector();
x894_fallDirection = right;
const rstl::reserved_vector<zeus::CVector3f, 4>& vec = (x7ac_ == 0 ? x860_ : x82c_);
const rstl::reserved_vector<zeus::CVector3f, 4>& vec = x7ac_ ? x82c_ : x860_;
float curDist = FLT_MIN;
for (const zeus::CVector3f& v : vec) {
if (v.magSquared() < 0.f)
if (right.dot(v) <= 0.f) {
continue;
}
float dist = GetTransform().basis[1].dot(v);
if (dist > curDist) {
float dist = front.dot(v);
if (curDist < dist) {
x894_fallDirection = v;
curDist = dist;
x894_ = v;
}
}
}
@ -938,7 +941,7 @@ void CFlaahgra::Faint(CStateManager& mgr, EStateMsg msg, float arg) {
if (x568_ == 0) {
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Fall) {
x568_ = 2;
sub801ade80();
CalculateFallDirection();
UpdateHeadDamageVulnerability(mgr, true);
} else {
x450_bodyController->GetCommandMgr().DeliverCmd(
@ -950,7 +953,7 @@ void CFlaahgra::Faint(CStateManager& mgr, EStateMsg msg, float arg) {
if (x7d4_ >= x56c_.xc_)
x568_ = 4;
} else {
x450_bodyController->FaceDirection(x894_, arg);
x450_bodyController->FaceDirection(x894_fallDirection, arg);
}
}
} else if (msg == EStateMsg::Deactivate) {

View File

@ -130,7 +130,7 @@ class CFlaahgra : public CPatterned {
zeus::CVector3f x820_;
rstl::reserved_vector<zeus::CVector3f, 4> x82c_;
rstl::reserved_vector<zeus::CVector3f, 4> x860_;
zeus::CVector3f x894_;
zeus::CVector3f x894_fallDirection;
zeus::CVector3f x8a0_;
CAnimRes x8ac_;
std::optional<TToken<CDependencyGroup>> x8c8_depGroup;
@ -178,7 +178,7 @@ class CFlaahgra : public CPatterned {
zeus::CVector3f GetAttackTargetPos(const CStateManager& mgr) const;
void RattlePlayer(CStateManager& mgr, const zeus::CVector3f& vec);
bool sub801e4f8() const { return x7a8_ == 0 || x7a8_ == 1; }
void sub801ade80();
void CalculateFallDirection();
void UpdateHeadDamageVulnerability(CStateManager&, bool);
u32 sub801ae828(const CStateManager&) const;