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Refactors to support fog volume rendering

This commit is contained in:
Jack Andersen
2017-03-13 21:03:58 -10:00
parent 22989ff47c
commit 1629882113
47 changed files with 1362 additions and 332 deletions

View File

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#ifndef __URDE_CFOGVOLUMEPLANESHADER_HPP__
#define __URDE_CFOGVOLUMEPLANESHADER_HPP__
#include "TShader.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "zeus/CVector4f.hpp"
namespace urde
{
class CFogVolumePlaneShader
{
friend struct CFogVolumePlaneShaderGLDataBindingFactory;
friend struct CFogVolumePlaneShaderVulkanDataBindingFactory;
friend struct CFogVolumePlaneShaderMetalDataBindingFactory;
friend struct CFogVolumePlaneShaderD3DDataBindingFactory;
boo::GraphicsDataToken m_token;
boo::IGraphicsBufferD* m_vbo;
boo::IShaderDataBinding* m_dataBinds[4];
std::vector<zeus::CVector4f> m_verts;
size_t m_vertCapacity = 0;
void CommitResources(size_t capacity);
public:
static const zeus::CRectangle DefaultRect;
void reset(int numVerts) { m_verts.clear(); m_verts.reserve(numVerts); }
void addFan(const zeus::CVector3f* verts, int numVerts);
void draw(int pass);
using _CLS = CFogVolumePlaneShader;
#include "TShaderDecl.hpp"
};
}
#endif // __URDE_CFOGVOLUMEPLANESHADER_HPP__