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Refactors to support fog volume rendering
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@@ -119,7 +119,7 @@ struct MetalLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
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renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, renderer.m_vertBuf,
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nullptr, nullptr, 1, uniforms, nullptr,
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texCount, textures);
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texCount, textures, nullptr, nullptr);
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}
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};
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@@ -141,21 +141,21 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
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m_noTexVtxFmt = ctx.newVertexFormat(2, VtxFmtNoTex);
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m_texAlpha = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_texVtxFmt,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, true, boo::CullMode::None);
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
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m_texAdditive = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_texVtxFmt,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
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m_noTexAlpha = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_noTexVtxFmt,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, true, boo::CullMode::None);
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
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m_noTexAdditive = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_noTexVtxFmt,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
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return new struct MetalLineDataBindingFactory;
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}
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