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Refactors to support fog volume rendering
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@@ -20,6 +20,10 @@ enum EExtendedShader : uint8_t
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ForcedAlpha,
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ForcedAdditive,
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SolidColor,
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SolidColorFrontfaceCullLEqualAlphaOnly,
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SolidColorFrontfaceCullAlwaysAlphaOnly, // No Z-write or test
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SolidColorBackfaceCullLEqualAlphaOnly,
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SolidColorBackfaceCullGreaterAlphaOnly, // No Z-write
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MorphBallShadow
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};
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@@ -72,6 +76,7 @@ public:
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static void Initialize(const hecl::Runtime::FileStoreManager& storeMgr,
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boo::IGraphicsDataFactory* gfxFactory);
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static void Shutdown();
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CModelShaders(const hecl::Runtime::FileStoreManager& storeMgr,
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boo::IGraphicsDataFactory* gfxFactory);
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