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Refactors to support fog volume rendering

This commit is contained in:
Jack Andersen
2017-03-13 21:03:58 -10:00
parent 22989ff47c
commit 1629882113
47 changed files with 1362 additions and 332 deletions

View File

@@ -138,10 +138,12 @@ CTextSupportShader::Initialize(boo::MetalDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 2},
};
s_TextVtxFmt = ctx.newVertexFormat(11, TextVtxVmt);
s_TextAlphaPipeline = ctx.newShaderPipeline(TextVS, TextFS, s_TextVtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, true, false, boo::CullMode::None);
s_TextAddPipeline = ctx.newShaderPipeline(TextVS, TextFS, s_TextVtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips, true, false, boo::CullMode::None);
s_TextAlphaPipeline = ctx.newShaderPipeline(TextVS, TextFS, s_TextVtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
s_TextAddPipeline = ctx.newShaderPipeline(TextVS, TextFS, s_TextVtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
boo::VertexElementDescriptor ImageVtxVmt[] =
{
@@ -156,10 +158,12 @@ CTextSupportShader::Initialize(boo::MetalDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 0},
};
s_ImageVtxFmt = ctx.newVertexFormat(9, ImageVtxVmt);
s_ImageAlphaPipeline = ctx.newShaderPipeline(ImgVS, ImgFS, s_ImageVtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, true, false, boo::CullMode::None);
s_ImageAddPipeline = ctx.newShaderPipeline(ImgVS, ImgFS, s_ImageVtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips, true, false, boo::CullMode::None);
s_ImageAlphaPipeline = ctx.newShaderPipeline(ImgVS, ImgFS, s_ImageVtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
s_ImageAddPipeline = ctx.newShaderPipeline(ImgVS, ImgFS, s_ImageVtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
return nullptr;
}