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Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
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@@ -134,6 +134,7 @@ private:
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void AccumulateBounds(const zeus::CVector3f& pos, float size);
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void _RecreatePipelines();
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public:
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explicit CElementGen(TToken<CGenDescription> gen, EModelOrientationType orientType = EModelOrientationType::Normal,
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EOptionalSystemFlags flags = EOptionalSystemFlags::One);
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