Revert "CTextRenderBuffer: Forward declare structs where applicable"

This commit is contained in:
Phillip Stephens 2020-03-29 16:35:02 -07:00 committed by GitHub
parent f3721844b9
commit 16745f3a7b
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 49 additions and 60 deletions

View File

@ -12,37 +12,13 @@
namespace urde {
struct CTextRenderBuffer::BooFontCharacters {
TLockedToken<CRasterFont> m_font;
hecl::VertexBufferPool<CTextSupportShader::CharacterInstance>::Token m_instBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBinding;
boo::ObjToken<boo::IShaderDataBinding> m_dataBinding2;
std::vector<CTextSupportShader::CharacterInstance> m_charData;
u32 m_charCount = 0;
bool m_dirty = true;
CTextRenderBuffer::CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df) : x0_mode(mode), m_drawFlags(df) {}
BooFontCharacters(const CToken& token) : m_font(token) {}
};
struct CTextRenderBuffer::BooImage {
CFontImageDef m_imageDef;
hecl::VertexBufferPool<CTextSupportShader::ImageInstance>::Token m_instBuf;
std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding;
std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding2;
CTextSupportShader::ImageInstance m_imageData;
bool m_dirty = true;
BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset) : m_imageDef(imgDef) {
CTextRenderBuffer::BooImage::BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset) : m_imageDef(imgDef) {
m_imageData.SetMetrics(imgDef, offset);
}
};
struct CTextRenderBuffer::BooPrimitiveMark {
Command m_cmd;
u32 m_bindIdx;
u32 m_instIdx;
void SetOpacity(CTextRenderBuffer& rb, float opacity) {
void CTextRenderBuffer::BooPrimitiveMark::SetOpacity(CTextRenderBuffer& rb, float opacity) {
switch (m_cmd) {
case Command::CharacterRender: {
BooFontCharacters& fc = rb.m_fontCharacters[m_bindIdx];
@ -61,11 +37,6 @@ struct CTextRenderBuffer::BooPrimitiveMark {
break;
}
}
};
CTextRenderBuffer::CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df) : x0_mode(mode), m_drawFlags(df) {}
CTextRenderBuffer::~CTextRenderBuffer() = default;
void CTextRenderBuffer::CommitResources() {
if (m_committed)
@ -154,8 +125,6 @@ void CTextRenderBuffer::SetPrimitiveOpacity(int idx, float opacity) {
m_primitiveMarks[idx].SetOpacity(*this, opacity);
}
u32 CTextRenderBuffer::GetPrimitiveCount() const { return m_primitiveMarks.size(); }
void CTextRenderBuffer::Render(const zeus::CColor& col, float time) const {
const_cast<CTextRenderBuffer*>(this)->CommitResources();

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@ -65,13 +65,35 @@ private:
hecl::UniformBufferPool<CTextSupportShader::Uniform>::Token m_uniBuf;
hecl::UniformBufferPool<CTextSupportShader::Uniform>::Token m_uniBuf2;
struct BooFontCharacters;
struct BooFontCharacters {
TLockedToken<CRasterFont> m_font;
hecl::VertexBufferPool<CTextSupportShader::CharacterInstance>::Token m_instBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBinding;
boo::ObjToken<boo::IShaderDataBinding> m_dataBinding2;
std::vector<CTextSupportShader::CharacterInstance> m_charData;
u32 m_charCount = 0;
bool m_dirty = true;
BooFontCharacters(const CToken& token) : m_font(token) {}
};
std::vector<BooFontCharacters> m_fontCharacters;
struct BooImage;
struct BooImage {
CFontImageDef m_imageDef;
hecl::VertexBufferPool<CTextSupportShader::ImageInstance>::Token m_instBuf;
std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding;
std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding2;
CTextSupportShader::ImageInstance m_imageData;
bool m_dirty = true;
BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset);
};
std::vector<BooImage> m_images;
struct BooPrimitiveMark;
struct BooPrimitiveMark {
Command m_cmd;
u32 m_bindIdx;
u32 m_instIdx;
void SetOpacity(CTextRenderBuffer& rb, float opacity);
};
std::vector<BooPrimitiveMark> m_primitiveMarks;
u32 m_imagesCount = 0;
u32 m_activeFontCh = UINT32_MAX;
@ -87,8 +109,6 @@ private:
public:
CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df);
~CTextRenderBuffer();
#if 0
void SetPrimitive(const Primitive&, int);
Primitive GetPrimitive(int) const;
@ -99,7 +119,7 @@ public:
void AddPaletteChange(const CGraphicsPalette& palette);
#else
void SetPrimitiveOpacity(int idx, float opacity);
u32 GetPrimitiveCount() const;
u32 GetPrimitiveCount() const { return m_primitiveMarks.size(); }
#endif
void SetMode(EMode mode);
void Render(const zeus::CColor& col, float) const;