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CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
This semi-hacky approach will be replaced with future hsh work
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@@ -292,7 +292,7 @@ void CModelData::RenderThermal(const zeus::CColor& mulColor, const zeus::CColor&
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CModelFlags drawFlags = flags;
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drawFlags.x4_color *= mulColor;
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drawFlags.addColor = addColor;
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drawFlags.m_extendedShader = EExtendedShader::Thermal;
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drawFlags.m_extendedShader = EExtendedShader::ThermalModel;
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if (x10_animData) {
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CSkinnedModel& model = PickAnimatedModel(EWhichModel::ThermalHot);
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