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HUD rendering bug fixes
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@@ -1687,10 +1687,10 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
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frmeAlpha = 1.f - frmeAlpha;
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}
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}
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CGraphics::SetDepthRange(0.f, 0.f);
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CGraphics::SetDepthRange(DEPTH_NEAR, DEPTH_NEAR);
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CGuiWidgetDrawParms parms(frmeAlpha, zeus::CVector3f::skZero);
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x28_frmeMapScreen->Draw(parms);
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CGraphics::SetDepthRange(0.f, 1.f / 512.f);
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CGraphics::SetDepthRange(DEPTH_NEAR, DEPTH_HUD);
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}
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}
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