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HUD rendering bug fixes

This commit is contained in:
Jack Andersen
2018-01-05 20:50:42 -10:00
parent a78c4c6b36
commit 168fab6b14
47 changed files with 254 additions and 120 deletions

View File

@@ -1687,10 +1687,10 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
frmeAlpha = 1.f - frmeAlpha;
}
}
CGraphics::SetDepthRange(0.f, 0.f);
CGraphics::SetDepthRange(DEPTH_NEAR, DEPTH_NEAR);
CGuiWidgetDrawParms parms(frmeAlpha, zeus::CVector3f::skZero);
x28_frmeMapScreen->Draw(parms);
CGraphics::SetDepthRange(0.f, 1.f / 512.f);
CGraphics::SetDepthRange(DEPTH_NEAR, DEPTH_HUD);
}
}