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HUD rendering bug fixes
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@@ -245,15 +245,12 @@ float CPlayerState::GetScanTime(CAssetId res) const
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bool CPlayerState::GetIsVisorTransitioning() const
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{
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if (x14_currentVisor != x18_transitioningVisor || x1c_visorTransitionFactor < 0.2f)
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return true;
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return false;
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return x14_currentVisor != x18_transitioningVisor || x1c_visorTransitionFactor < 0.2f;
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}
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float CPlayerState::GetVisorTransitionFactor() const
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{
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return x1c_visorTransitionFactor;
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return x1c_visorTransitionFactor / 0.2f;
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}
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void CPlayerState::UpdateVisorTransition(float dt)
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@@ -273,9 +270,9 @@ void CPlayerState::UpdateVisorTransition(float dt)
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if (x1c_visorTransitionFactor < 0.f)
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{
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x14_currentVisor = x18_transitioningVisor;
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x1c_visorTransitionFactor = fabs(x1c_visorTransitionFactor);
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if (x1c_visorTransitionFactor < 0.19f)
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x1c_visorTransitionFactor = 0.19f;
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x1c_visorTransitionFactor = std::fabs(x1c_visorTransitionFactor);
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if (x1c_visorTransitionFactor > 0.19999f)
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x1c_visorTransitionFactor = 0.19999f;
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}
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}
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}
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@@ -379,6 +376,10 @@ void CPlayerState::IncrPickup(EItemType type, s32 amount)
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{
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CPowerUp& pup = x24_powerups[u32(type)];
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pup.x0_amount = std::min(pup.x0_amount + amount, pup.x4_capacity);
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if (type == CPlayerState::EItemType::Truth)
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printf("");
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if (type == EItemType::EnergyTanks)
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IncrPickup(EItemType::HealthRefill, 9999);
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break;
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@@ -409,6 +410,9 @@ void CPlayerState::InitializePowerUp(CPlayerState::EItemType type, u32 capacity)
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if (type >= EItemType::Max)
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return;
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if (type == CPlayerState::EItemType::Truth)
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printf("");
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CPowerUp& pup = x24_powerups[(u32)type];
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pup.x4_capacity = zeus::clamp(u32(0), pup.x4_capacity + capacity, PowerUpMaxValues[u32(type)]);
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pup.x0_amount = std::min(pup.x0_amount, pup.x4_capacity);
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@@ -427,6 +431,9 @@ void CPlayerState::InitializePowerUp(CPlayerState::EItemType type, u32 capacity)
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void CPlayerState::ReInitalizePowerUp(CPlayerState::EItemType type, u32 capacity)
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{
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if (type == CPlayerState::EItemType::Truth)
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printf("");
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x24_powerups[u32(type)].x4_capacity = 0;
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InitializePowerUp(type, capacity);
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}
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