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HUD rendering bug fixes

This commit is contained in:
Jack Andersen
2018-01-05 20:50:42 -10:00
parent a78c4c6b36
commit 168fab6b14
47 changed files with 254 additions and 120 deletions

View File

@@ -27,6 +27,7 @@ struct CModelFlags
u8 x1_matSetIdx = 0;
EExtendedShader m_extendedShader = EExtendedShader::Flat;
bool m_noCull = false;
bool m_noZWrite = false;
u16 x2_flags = 0; /* Flags */
zeus::CColor x4_color; /* Set into kcolor slot specified by material */
zeus::CColor addColor = zeus::CColor::skClear;