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HUD rendering bug fixes
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@@ -27,6 +27,7 @@ struct CModelFlags
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u8 x1_matSetIdx = 0;
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EExtendedShader m_extendedShader = EExtendedShader::Flat;
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bool m_noCull = false;
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bool m_noZWrite = false;
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u16 x2_flags = 0; /* Flags */
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zeus::CColor x4_color; /* Set into kcolor slot specified by material */
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zeus::CColor addColor = zeus::CColor::skClear;
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