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HUD rendering bug fixes

This commit is contained in:
Jack Andersen
2018-01-05 20:50:42 -10:00
parent a78c4c6b36
commit 168fab6b14
47 changed files with 254 additions and 120 deletions

View File

@@ -49,7 +49,7 @@ void CMorphBallShadow::RenderIdBuffer(const zeus::CAABox& aabb, const CStateMana
(aabb.min.y + aabb.max.y) * 0.5f,
aabb.max.z));
CGraphics::SetDepthRange(0.f, 1.f);
CGraphics::SetDepthRange(DEPTH_NEAR, DEPTH_FAR);
float vpX = (aabb.max.x - aabb.min.x) * 0.5f;
float vpY = (aabb.max.y - aabb.min.y) * 0.5f;
float vpZ = (aabb.max.z - aabb.min.z) + FLT_EPSILON;