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Explicit Asset ID refactor
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@@ -46,9 +46,10 @@ struct Babygoth : IScriptObject {
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actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters);
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if (noShellModel.isValid() && noShellSkin.isValid()) {
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charAssoc.m_cmdlRigs[noShellModel] = std::make_pair(noShellSkin, cinf);
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charAssoc.m_cskrCinfToCharacter[noShellSkin] =
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std::make_pair(patternedInfo.animationParameters.animationCharacterSet, "ATTACH.SHELLESS.CSKR");
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charAssoc.m_cmdlRigs[noShellModel] = {noShellSkin, cinf};
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charAssoc.m_cskrToCharacter[noShellSkin] =
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std::make_pair(patternedInfo.animationParameters.animationCharacterSet,
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fmt::format(fmt("ATTACH.SHELLESS_{}.CSKR"), noShellSkin));
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charAssoc.addAttachmentRig(patternedInfo.animationParameters.animationCharacterSet, {}, noShellModel, "SHELLESS");
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}
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}
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