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Explicit Asset ID refactor
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@@ -37,7 +37,7 @@ CCharAnimTime IMetaAnim::GetTime(const CPreAdvanceIndicator& ind, const IAnimRea
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const char* cmpStr = ind.GetString();
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for (u32 i = 0; i < count; ++i) {
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CBoolPOINode& node = nodes[i];
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if (node.GetString().compare(cmpStr) || !node.GetValue())
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if (node.GetString() != cmpStr || !node.GetValue())
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continue;
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return node.GetTime();
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}
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