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Explicit Asset ID refactor
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@@ -1721,7 +1721,7 @@ CFrontEndUI::CFrontEndUI() : CIOWin("FrontEndUI") {
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xdc_saveUI = std::make_unique<CSaveGameScreen>(ESaveContext::FrontEnd, g_GameState->GetCardSerial());
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m->ResetGameState();
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g_GameState->SetCurrentWorldId(g_ResFactory->TranslateOriginalToNew(g_DefaultWorldTag.id));
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g_GameState->SetCurrentWorldId(g_DefaultWorldTag.id);
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g_GameState->GameOptions().ResetToDefaults();
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g_GameState->WriteBackupBuf();
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