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Explicit Asset ID refactor

This commit is contained in:
Jack Andersen
2019-09-30 21:38:03 -10:00
parent c7ffe725ae
commit 16ca0d24c2
113 changed files with 1782 additions and 2057 deletions

View File

@@ -1721,7 +1721,7 @@ CFrontEndUI::CFrontEndUI() : CIOWin("FrontEndUI") {
xdc_saveUI = std::make_unique<CSaveGameScreen>(ESaveContext::FrontEnd, g_GameState->GetCardSerial());
m->ResetGameState();
g_GameState->SetCurrentWorldId(g_ResFactory->TranslateOriginalToNew(g_DefaultWorldTag.id));
g_GameState->SetCurrentWorldId(g_DefaultWorldTag.id);
g_GameState->GameOptions().ResetToDefaults();
g_GameState->WriteBackupBuf();