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Explicit Asset ID refactor
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@@ -56,7 +56,6 @@
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#include "Audio/CSfxManager.hpp"
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#include "Audio/CMidiManager.hpp"
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#include "CDependencyGroup.hpp"
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#include "MP1OriginalIDs.hpp"
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#include "CStateManager.hpp"
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#include "World/CPlayer.hpp"
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#include "CStopwatch.hpp"
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@@ -295,7 +294,6 @@ void CGameGlobalObjects::AddPaksAndFactories() {
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fmgr->AddFactory(FOURCC('HINT'), FFactoryFunc(FHintFactory));
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fmgr->AddFactory(FOURCC('SAVW'), FFactoryFunc(FSaveWorldFactory));
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fmgr->AddFactory(FOURCC('MAPW'), FFactoryFunc(FMapWorldFactory));
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fmgr->AddFactory(FOURCC('OIDS'), FFactoryFunc(FMP1OriginalIDsFactory));
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fmgr->AddFactory(FOURCC('SCAN'), FFactoryFunc(FScannableObjectInfoFactory));
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fmgr->AddFactory(FOURCC('CRSC'), FFactoryFunc(FCollisionResponseDataFactory));
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fmgr->AddFactory(FOURCC('SWHC'), FFactoryFunc(FParticleSwooshDataFactory));
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