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Explicit Asset ID refactor

This commit is contained in:
Jack Andersen
2019-09-30 21:38:03 -10:00
parent c7ffe725ae
commit 16ca0d24c2
113 changed files with 1782 additions and 2057 deletions

View File

@@ -56,7 +56,6 @@
#include "Audio/CSfxManager.hpp"
#include "Audio/CMidiManager.hpp"
#include "CDependencyGroup.hpp"
#include "MP1OriginalIDs.hpp"
#include "CStateManager.hpp"
#include "World/CPlayer.hpp"
#include "CStopwatch.hpp"
@@ -295,7 +294,6 @@ void CGameGlobalObjects::AddPaksAndFactories() {
fmgr->AddFactory(FOURCC('HINT'), FFactoryFunc(FHintFactory));
fmgr->AddFactory(FOURCC('SAVW'), FFactoryFunc(FSaveWorldFactory));
fmgr->AddFactory(FOURCC('MAPW'), FFactoryFunc(FMapWorldFactory));
fmgr->AddFactory(FOURCC('OIDS'), FFactoryFunc(FMP1OriginalIDsFactory));
fmgr->AddFactory(FOURCC('SCAN'), FFactoryFunc(FScannableObjectInfoFactory));
fmgr->AddFactory(FOURCC('CRSC'), FFactoryFunc(FCollisionResponseDataFactory));
fmgr->AddFactory(FOURCC('SWHC'), FFactoryFunc(FParticleSwooshDataFactory));