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Explicit Asset ID refactor
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@@ -96,7 +96,6 @@ public:
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void PostInitialize() {
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AddPaksAndFactories();
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x4_resFactory->LoadOriginalIDs(*xcc_simplePool);
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LoadStringTable();
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m_renderer.reset(AllocateRenderer(*xcc_simplePool, *x4_resFactory));
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CEnvFxManager::Initialize();
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