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Implement GX lighting API (need to update shader generation)
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@@ -72,6 +72,7 @@ public:
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x4c_24_intensityDirty = true;
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x4c_25_radiusDirty = true;
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}
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float GetSpotCutoff() const { return x20_spotCutoff; }
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float GetAttenuationConstant() const { return x24_distC; }
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float GetAttenuationLinear() const { return x28_distL; }
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float GetAttenuationQuadratic() const { return x2c_distQ; }
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