Implement remaining CStateManager stubs

This commit is contained in:
Jack Andersen 2017-03-31 09:51:40 -10:00
parent 2530163a8c
commit 1731cae418
23 changed files with 317 additions and 90 deletions

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@ -33,6 +33,9 @@ struct ITweakPlayer : ITweak
virtual float GetX14C() const=0; // x14c
virtual float GetLeftLogicalThreshold() const=0;
virtual float GetRightLogicalThreshold() const=0;
virtual float GetVariaDamageReduction() const=0;
virtual float GetGravityDamageReduction() const=0;
virtual float GetPhazonDamageReduction() const=0;
};
}

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@ -438,11 +438,11 @@ void CTweakPlayer::read(athena::io::IStreamReader& __dna_reader)
/* x2fc_ */
x2fc_ = __dna_reader.readUint32Big();
/* x300_ */
x300_ = __dna_reader.readFloatBig();
x300_variaDamageReduction = __dna_reader.readFloatBig();
/* x304_ */
x304_ = __dna_reader.readFloatBig();
x304_gravityDamageReduction = __dna_reader.readFloatBig();
/* x308_ */
x308_ = __dna_reader.readFloatBig();
x308_phazonDamageReduction = __dna_reader.readFloatBig();
}
void CTweakPlayer::write(athena::io::IStreamWriter& __dna_writer) const
@ -878,11 +878,11 @@ void CTweakPlayer::write(athena::io::IStreamWriter& __dna_writer) const
/* x2fc_ */
__dna_writer.writeUint32Big(x2fc_);
/* x300_ */
__dna_writer.writeFloatBig(x300_);
__dna_writer.writeFloatBig(x300_variaDamageReduction);
/* x304_ */
__dna_writer.writeFloatBig(x304_);
__dna_writer.writeFloatBig(x304_gravityDamageReduction);
/* x308_ */
__dna_writer.writeFloatBig(x308_);
__dna_writer.writeFloatBig(x308_phazonDamageReduction);
}
void CTweakPlayer::read(athena::io::YAMLDocReader& __dna_docin)
@ -1393,11 +1393,11 @@ void CTweakPlayer::read(athena::io::YAMLDocReader& __dna_docin)
/* x2fc_ */
x2fc_ = __dna_docin.readUint32("x2fc_");
/* x300_ */
x300_ = __dna_docin.readFloat("x300_");
x300_variaDamageReduction = __dna_docin.readFloat("x300_");
/* x304_ */
x304_ = __dna_docin.readFloat("x304_");
x304_gravityDamageReduction = __dna_docin.readFloat("x304_");
/* x308_ */
x308_ = __dna_docin.readFloat("x308_");
x308_phazonDamageReduction = __dna_docin.readFloat("x308_");
}
void CTweakPlayer::CTweakPlayer::write(athena::io::YAMLDocWriter& __dna_docout) const
@ -1893,11 +1893,11 @@ void CTweakPlayer::CTweakPlayer::write(athena::io::YAMLDocWriter& __dna_docout)
/* x2fc_ */
__dna_docout.writeUint32("x2fc_", x2fc_);
/* x300_ */
__dna_docout.writeFloat("x300_", x300_);
__dna_docout.writeFloat("x300_", x300_variaDamageReduction);
/* x304_ */
__dna_docout.writeFloat("x304_", x304_);
__dna_docout.writeFloat("x304_", x304_gravityDamageReduction);
/* x308_ */
__dna_docout.writeFloat("x308_", x308_);
__dna_docout.writeFloat("x308_", x308_phazonDamageReduction);
}
void CTweakPlayer::FixupValues()

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@ -172,9 +172,9 @@ struct CTweakPlayer : ITweakPlayer
Value<bool> x2f4_;
Value<float> x2f8_;
Value<atUint32> x2fc_;
Value<float> x300_;
Value<float> x304_;
Value<float> x308_;
Value<float> x300_variaDamageReduction;
Value<float> x304_gravityDamageReduction;
Value<float> x308_phazonDamageReduction;
float GetX50() const { return x44_[3]; }
float GetX54() const { return x44_[4]; }
float GetX58() const { return x44_[5]; }
@ -197,8 +197,11 @@ struct CTweakPlayer : ITweakPlayer
float GetX2B0() const { return x2b0_; }
float GetX138() const { return x138_; }
float GetX14C() const { return x14c_; }
float GetLeftLogicalThreshold() const {return x150_leftDiv;}
float GetRightLogicalThreshold() const {return x154_rightDiv;}
float GetLeftLogicalThreshold() const { return x150_leftDiv; }
float GetRightLogicalThreshold() const { return x154_rightDiv; }
float GetVariaDamageReduction() const { return x300_variaDamageReduction; }
float GetGravityDamageReduction() const { return x304_gravityDamageReduction; }
float GetPhazonDamageReduction() const { return x308_phazonDamageReduction; }
CTweakPlayer() = default;
CTweakPlayer(athena::io::IStreamReader& reader)
{

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@ -495,6 +495,34 @@ void CSfxManager::DisableAuxProcessing()
m_auxProcessingEnabled = false;
}
void CSfxManager::SetActiveAreas(const rstl::reserved_vector<TAreaId, 10>& areas)
{
CSfxChannel& chanObj = m_channels[int(m_currentChannel)];
for (const CSfxHandle& hnd : chanObj.x48_handles)
{
TAreaId sndArea = hnd->GetArea();
if (sndArea == kInvalidAreaId)
{
hnd->SetInArea(true);
}
else
{
bool inArea = false;
for (TAreaId id : areas)
{
if (sndArea == id)
{
inArea = true;
break;
}
}
m_doUpdate = true;
hnd->SetInArea(inArea);
}
}
}
void CSfxManager::Update(float dt)
{
CSfxChannel& chanObj = m_channels[int(m_currentChannel)];

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@ -213,6 +213,8 @@ public:
static void PrepareReverbHiCallback(const amuse::EffectReverbHiInfo& info);
static void DisableAuxProcessing();
static void SetActiveAreas(const rstl::reserved_vector<TAreaId, 10>& areas);
static void Update(float dt);
static void Shutdown();
};

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@ -109,6 +109,7 @@ public:
CWorldState& CurrentWorldState() { return StateForWorld(x84_mlvlId); }
ResId CurrentWorldAssetId() const { return x84_mlvlId; }
void SetHardMode(bool v) { x228_24_hardMode = v; }
bool GetHardMode() const { return x228_24_hardMode; }
void ReadPersistentOptions(CBitStreamReader& r);
void SetPersistentOptions(const CPersistentOptions& opts) { xa8_systemOptions = opts; }
void ImportPersistentOptions(const CPersistentOptions& opts);

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@ -46,6 +46,7 @@
#include "zeus/CMRay.hpp"
#include "Collision/CollisionUtil.hpp"
#include "World/CScriptWater.hpp"
#include "World/CScriptDoor.hpp"
#include <cmath>
@ -234,7 +235,7 @@ void CStateManager::UpdateThermalVisor()
if (connArea->IsPostConstructed())
{
CGameArea::EOcclusionState occState = connArea->GetPostConstructed()->x10dc_occlusionState;
if (occState == CGameArea::EOcclusionState::Occluded)
if (occState == CGameArea::EOcclusionState::Visible)
{
closestDist = dist;
lastArea = connArea.get();
@ -648,10 +649,10 @@ void CStateManager::DrawWorld() const
{
if (areaCount == 10)
break;
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::NotOccluded;
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
if (area.IsPostConstructed())
occState = area.GetOcclusionState();
if (occState == CGameArea::EOcclusionState::Occluded)
if (occState == CGameArea::EOcclusionState::Visible)
areaArr[areaCount++] = &area;
}
@ -942,10 +943,10 @@ void CStateManager::PreRender()
frustum.updatePlanes(x870_cameraManager->GetCurrentCameraTransform(*this), proj);
for (const CGameArea& area : *x850_world)
{
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::NotOccluded;
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
if (area.IsPostConstructed())
occState = area.GetOcclusionState();
if (occState == CGameArea::EOcclusionState::Occluded)
if (occState == CGameArea::EOcclusionState::Visible)
{
for (CEntity* ent : *area.GetPostConstructed()->x10c0_areaObjs)
{
@ -1265,10 +1266,10 @@ void CStateManager::InformListeners(const zeus::CVector3f& pos, EListenNoiseType
if (!ai->GetActive())
continue;
CGameArea* area = x850_world->GetArea(ai->GetAreaIdAlways());
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::NotOccluded;
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
if (area->IsPostConstructed())
occState = area->GetPostConstructed()->x10dc_occlusionState;
if (occState != CGameArea::EOcclusionState::NotOccluded)
if (occState != CGameArea::EOcclusionState::Occluded)
ai->Listen(pos, type);
}
}
@ -1648,41 +1649,141 @@ void CStateManager::TestBombHittingWater(const CActor& damager, const zeus::CVec
}
}
bool CStateManager::ApplyLocalDamage(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, CActor& actor, float dt,
bool CStateManager::ApplyLocalDamage(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, CActor& damagee, float dam,
const CWeaponMode& weapMode)
{
CHealthInfo* hInfo = actor.HealthInfo();
if (!hInfo || dt < 0.f)
CHealthInfo* hInfo = damagee.HealthInfo();
if (!hInfo || dam < 0.f)
return false;
if (hInfo->GetHP() <= 0.f)
return true;
float f30 = dt;
float mulDam = dam;
CPlayer* player = TCastToPtr<CPlayer>(actor);
CAi* ai = TCastToPtr<CAi>(actor);
TCastToPtr<CPlayer> player = damagee;
TCastToPtr<CAi> ai = damagee;
#if 0
CDestroyableRock* dRock = nullptr;
if (!ai)
TCastToPtr<CDestroyableRock>(actor);
if (TCastToPtr<CDestroyableRock>(damagee))
ai = damagee;
#endif
if (player)
{
if (x870_cameraManager->IsInCinematicCamera())
{
}
if (x870_cameraManager->IsInCinematicCamera() ||
(weapMode.GetType() == EWeaponType::Phazon &&
x8b8_playerState->HasPowerUp(CPlayerState::EItemType::PhazonSuit)))
return false;
if (g_GameState->GetHardMode())
mulDam *= g_GameState->GetHardModeDamageMultiplier();
float damReduction = 0.f;
if (x8b8_playerState->HasPowerUp(CPlayerState::EItemType::VariaSuit))
damReduction = g_tweakPlayer->GetVariaDamageReduction();
if (x8b8_playerState->HasPowerUp(CPlayerState::EItemType::GravitySuit))
damReduction = std::max(g_tweakPlayer->GetGravityDamageReduction(), damReduction);
if (x8b8_playerState->HasPowerUp(CPlayerState::EItemType::PhazonSuit))
damReduction = std::max(g_tweakPlayer->GetPhazonDamageReduction(), damReduction);
mulDam = -(damReduction * mulDam - mulDam);
}
return false;
float newHp = hInfo->GetHP() - mulDam;
bool significant = std::fabs(newHp - hInfo->GetHP()) >= 0.00001;
if (player)
{
player->TakeDamage(significant, vec1, mulDam, weapMode.GetType(), *this);
if (newHp <= 0.f)
x8b8_playerState->SetPlayerAlive(false);
}
if (ai)
{
if (significant)
ai->TakeDamage(vec2, mulDam);
if (newHp <= 0.f)
ai->Death(*this, vec2, EStateMsg::Twenty);
}
return significant;
}
bool CStateManager::ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info, const CMaterialFilter&)
bool CStateManager::ApplyDamage(TUniqueId id0, TUniqueId id1, TUniqueId id2,
const CDamageInfo& info, const CMaterialFilter& filter,
const zeus::CVector3f& vec)
{
CEntity* ent0 = ObjectById(id0);
CEntity* ent1 = ObjectById(id1);
TCastToPtr<CActor> act0 = ent0;
TCastToPtr<CActor> act1 = ent1;
bool isPlayer = TCastToPtr<CPlayer>(ent1);
if (act1)
{
if (CHealthInfo* hInfo = act1->HealthInfo())
{
zeus::CVector3f position;
zeus::CVector3f direction = zeus::CVector3f::skRight;
bool alive = hInfo->GetHP() > 0.f;
if (act0)
{
position = act0->GetTranslation();
direction = act0->GetTransform().basis[1];
}
const CDamageVulnerability* dVuln;
if (act0 || isPlayer)
dVuln = act1->GetDamageVulnerability(position, direction, info);
else
dVuln = act1->GetDamageVulnerability();
if (info.GetWeaponMode().GetType() == EWeaponType::None ||
dVuln->WeaponHurts(info.GetWeaponMode(), false))
{
if (info.GetDamage() > 0.f)
ApplyLocalDamage(position, direction, *act1, info.GetDamage(), info.GetWeaponMode());
act1->SendScriptMsgs(EScriptObjectState::Damage, *this, EScriptObjectMessage::None);
SendScriptMsg(act1.GetPtr(), id0, EScriptObjectMessage::InternalMessage19);
}
else
{
act1->SendScriptMsgs(EScriptObjectState::UNKS6, *this, EScriptObjectMessage::None);
SendScriptMsg(act1.GetPtr(), id0, EScriptObjectMessage::InternalMessage20);
}
if (alive && act0 && info.GetKnockBackPower() > 0.f)
{
zeus::CVector3f delta = vec.isZero() ? (act1->GetTranslation() - act0->GetTranslation()) : vec;
ApplyKnockBack(*act1, info, *dVuln, delta.normalized(), 0.f);
}
}
if (act0 && info.GetRadius() > 0.f)
ProcessRadiusDamage(*act0, *act1, id2, info, filter);
if (TCastToPtr<CWallCrawlerSwarm> swarm = ent1)
if (act0)
swarm->ApplyRadiusDamage(act0->GetTranslation(), info, *this);
}
return false;
}
void CStateManager::UpdateAreaSounds() {}
void CStateManager::UpdateAreaSounds()
{
rstl::reserved_vector<TAreaId, 10> areas;
for (CGameArea& area : *x850_world)
{
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
if (area.IsPostConstructed())
occState = area.GetOcclusionState();
if (occState == CGameArea::EOcclusionState::Visible)
areas.push_back(area.GetAreaId());
}
CSfxManager::SetActiveAreas(areas);
}
void CStateManager::FrameEnd()
{
@ -2269,11 +2370,27 @@ void CStateManager::DeleteObjectRequest(TUniqueId id)
CEntity* CStateManager::ObjectById(TUniqueId uid) { return GetAllObjectList().GetObjectById(uid); }
const CEntity* CStateManager::GetObjectById(TUniqueId uid) const { return GetAllObjectList().GetObjectById(uid); }
void CStateManager::AreaUnloaded(TAreaId) {}
void CStateManager::AreaUnloaded(TAreaId)
{
// Intentionally empty
}
void CStateManager::PrepareAreaUnload(TAreaId) {}
void CStateManager::PrepareAreaUnload(TAreaId aid)
{
for (CEntity* ent : GetAllObjectList())
{
if (TCastToPtr<CScriptDoor> door = ent)
if (door->IsConnectedToArea(*this, aid))
door->ForceClosed(*this);
}
FreeScriptObjects(aid);
}
void CStateManager::AreaLoaded(TAreaId) {}
void CStateManager::AreaLoaded(TAreaId aid)
{
x8bc_relayTracker->SendMsgs(aid, *this);
x880_envFxManager->AreaLoaded();
}
void CStateManager::BuildNearList(rstl::reserved_vector<TUniqueId, 1024>& listOut, const zeus::CVector3f& v1,
const zeus::CVector3f& v2, float f1, const CMaterialFilter& filter,
@ -2403,7 +2520,17 @@ CRayCastResult CStateManager::RayWorldIntersection(TUniqueId& idOut, const zeus:
return CGameCollision::RayWorldIntersection(*this, idOut, pos, dir, length, filter, list);
}
void CStateManager::UpdateObjectInLists(CEntity&) {}
void CStateManager::UpdateObjectInLists(CEntity& ent)
{
for (auto& list : x808_objLists)
{
if (list->GetValidObjectById(ent.GetUniqueId()))
if (!list->IsQualified(ent))
list->RemoveObject(ent.GetUniqueId());
if (!list->GetValidObjectById(ent.GetUniqueId()))
list->AddObject(ent);
}
}
TUniqueId CStateManager::AllocateUniqueId()
{
@ -2471,12 +2598,6 @@ std::pair<u32, u32> CStateManager::CalculateScanCompletionRate() const
return {num, denom};
}
bool CStateManager::ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info, const CMaterialFilter&,
const zeus::CVector3f&)
{
return false;
}
float CStateManager::g_EscapeShakeCountdown;
bool CStateManager::g_EscapeShakeCountdownInit = false;
}

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@ -337,8 +337,6 @@ public:
void TestBombHittingWater(const CActor& damager, const zeus::CVector3f& pos, CActor& damagee);
bool ApplyLocalDamage(const zeus::CVector3f&, const zeus::CVector3f&, CActor&, float,
const CWeaponMode&);
bool ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info,
const CMaterialFilter&);
bool ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info,
const CMaterialFilter&, const zeus::CVector3f&);
void UpdateAreaSounds();

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@ -118,7 +118,7 @@ void CActorModelParticles::AddStragglersToRenderer(const CStateManager& mgr)
if (!area->IsPostConstructed())
continue;
CGameArea::EOcclusionState occState = area->GetPostConstructed()->x10dc_occlusionState;
if (occState == CGameArea::EOcclusionState::NotOccluded)
if (occState == CGameArea::EOcclusionState::Occluded)
continue;
}
if (mgr.GetObjectById(item.x0_id) &&

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@ -16,7 +16,7 @@ static CMaterialList MakeAiMaterialList(const CMaterialList& in)
CAi::CAi(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const zeus::CAABox& box, float mass, const CHealthInfo& hInfo,
const CDamageVulnerability& dmgVuln, const CMaterialList& list, ResId, const CActorParameters& actorParams,
const CDamageVulnerability& dmgVuln, const CMaterialList& list, ResId fsm, const CActorParameters& actorParams,
float stepUp, float stepDown)
: CPhysicsActor(uid, active, name, info, xf, std::move(mData), MakeAiMaterialList(list), box, SMoverData(mass),
actorParams, stepUp, stepDown)

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@ -37,7 +37,7 @@ public:
CAi(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const zeus::CAABox& box, float mass, const CHealthInfo& hInfo, const CDamageVulnerability&,
const CMaterialList& list, ResId, const CActorParameters&, float f1, float f2);
const CMaterialList& list, ResId fsm, const CActorParameters&, float f1, float f2);
static void CreateFuncLookup(CAiFuncMap* funcMap);
static CAiStateFunc GetStateFunc(const char* func);
@ -47,7 +47,7 @@ public:
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) {}
virtual CHealthInfo* HealthInfo() { return &x258_healthInfo; }
virtual void Death(const zeus::CVector3f&, CStateManager&)=0;
virtual void Death(CStateManager&, const zeus::CVector3f&, EStateMsg)=0;
virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType, bool, float)=0;
virtual CDamageVulnerability GetDamageVulnerability() { return x260_damageVulnerability; }
virtual void TakeDamage(const zeus::CVector3f&, float) {}

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@ -7,7 +7,8 @@ namespace urde
{
enum class EStateMsg
{
One,
One = 1,
Twenty = 20
};
class CStateManager;

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@ -0,0 +1,16 @@
#include "CDestroyableRock.hpp"
namespace urde
{
CDestroyableRock::CDestroyableRock(TUniqueId id, bool active, const std::string& name, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& modelData, float mass, const CHealthInfo& health,
const CDamageVulnerability& vulnerability, const CMaterialList& matList, ResId fsm,
const CActorParameters& actParams, const CModelData& modelData2)
: CAi(id, active, name, info, xf, std::move(modelData), modelData.GetBounds(),
mass, health, vulnerability, matList, fsm, actParams, 0.3f, 0.8f)
{
}
}

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@ -0,0 +1,20 @@
#ifndef __URDE_CDESTROYABLEROCK_HPP__
#define __URDE_CDESTROYABLEROCK_HPP__
#include "CAi.hpp"
namespace urde
{
class CDestroyableRock : public CAi
{
public:
CDestroyableRock(TUniqueId id, bool active, const std::string& name, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& modelData, float mass, const CHealthInfo& health,
const CDamageVulnerability& vulnerability, const CMaterialList& matList, ResId fsm,
const CActorParameters& actParams, const CModelData& modelData2);
};
}
#endif // __URDE_CDESTROYABLEROCK_HPP__

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@ -29,4 +29,10 @@ void CEnvFxManager::SetFxDensity(s32 val, float density)
x38_ = val;
}
void CEnvFxManager::AreaLoaded()
{
for (CEnvFxManagerGrid& grid : x50_grids)
grid.x0_24_ = true;
}
}

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@ -4,6 +4,7 @@
#include "RetroTypes.hpp"
#include "CToken.hpp"
#include "zeus/CAABox.hpp"
#include "Particle/CGenDescription.hpp"
namespace urde
{
@ -24,6 +25,28 @@ enum class EPhazonType
Orange
};
class CVectorFixed8_8
{
u16 x0_[3];
};
class CEnvFxManagerGrid
{
friend class CEnvFxManager;
bool x0_24_ = true;
zeus::CVector2i x4_;
zeus::CVector2i xc_;
std::pair<bool, float> x14_ = {false, FLT_MAX};
std::vector<CVectorFixed8_8> x1c_;
public:
CEnvFxManagerGrid(const zeus::CVector2i& a, const zeus::CVector2i& b,
const std::vector<CVectorFixed8_8>& vec, int reserve)
: x4_(a), xc_(b), x1c_(vec)
{
x1c_.reserve(reserve);
}
};
class CEnvFxManager
{
zeus::CAABox x0_ = zeus::CAABox(-63.5, 63.5);
@ -36,6 +59,11 @@ class CEnvFxManager
float x38_ = 0.f;
u8 x3c = 0;
rstl::reserved_vector<CEnvFxManagerGrid, 64> x50_grids;
TLockedToken<CGenDescription> xb58_envRainSplash;
bool xb64_ = true;
void SetupSnowTevs();
void SetupRainTevs();
public:
@ -47,7 +75,7 @@ public:
void SetFxDensity(s32, float);
void MoveWrapCells(s32, s32);
void GetParticleBoundsToWorldScale() const;
void AreaLoaded();
};
}

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@ -523,7 +523,7 @@ void CGameArea::UpdateThermalVisor(float dt)
void CGameArea::AliveUpdate(float dt)
{
if (x12c_postConstructed->x10dc_occlusionState == EOcclusionState::NotOccluded)
if (x12c_postConstructed->x10dc_occlusionState == EOcclusionState::Occluded)
x12c_postConstructed->x10e4_ += dt;
else
x12c_postConstructed->x10e4_ = 0.f;
@ -537,7 +537,7 @@ void CGameArea::SetOcclusionState(EOcclusionState state)
if (!xf0_24_postConstructed || x12c_postConstructed->x10dc_occlusionState == state)
return;
if (state == EOcclusionState::NotOccluded)
if (state == EOcclusionState::Occluded)
{
ReloadAllUnloadedTextures();
AddStaticGeometry();
@ -553,19 +553,19 @@ void CGameArea::SetOcclusionState(EOcclusionState state)
void CGameArea::RemoveStaticGeometry()
{
if (!xf0_24_postConstructed || !x12c_postConstructed ||
x12c_postConstructed->x10dc_occlusionState == EOcclusionState::NotOccluded)
x12c_postConstructed->x10dc_occlusionState == EOcclusionState::Occluded)
return;
x12c_postConstructed->x10e0_ = 0;
x12c_postConstructed->x10dc_occlusionState = EOcclusionState::NotOccluded;
x12c_postConstructed->x10dc_occlusionState = EOcclusionState::Occluded;
g_Renderer->RemoveStaticGeometry(&x12c_postConstructed->x4c_insts);
}
void CGameArea::AddStaticGeometry()
{
if (x12c_postConstructed->x10dc_occlusionState != EOcclusionState::Occluded)
if (x12c_postConstructed->x10dc_occlusionState != EOcclusionState::Visible)
{
x12c_postConstructed->x10e0_ = 0;
x12c_postConstructed->x10dc_occlusionState = EOcclusionState::Occluded;
x12c_postConstructed->x10dc_occlusionState = EOcclusionState::Visible;
if (!x12c_postConstructed->x1108_25_)
FillInStaticGeometry();
g_Renderer->AddStaticGeometry(&x12c_postConstructed->x4c_insts,

View File

@ -165,8 +165,8 @@ public:
enum class EOcclusionState
{
NotOccluded,
Occluded
Occluded,
Visible
};
class CAreaFog
@ -217,7 +217,7 @@ public:
u32 x10d0_sclySize = 0;
u32 x10d4_ = 0;
const CScriptAreaAttributes* x10d8_areaAttributes = nullptr;
EOcclusionState x10dc_occlusionState = EOcclusionState::NotOccluded;
EOcclusionState x10dc_occlusionState = EOcclusionState::Occluded;
u32 x10e0_ = 0;
float x10e4_ = 5.f;
u32 x10e8_ = -1;

View File

@ -14,10 +14,10 @@ void CMorphBallShadow::GatherAreas(const CStateManager& mgr)
x18_areas.clear();
for (const CGameArea& area : *mgr.GetWorld())
{
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::NotOccluded;
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
if (area.IsPostConstructed())
occState = area.GetPostConstructed()->x10dc_occlusionState;
if (occState == CGameArea::EOcclusionState::Occluded)
if (occState == CGameArea::EOcclusionState::Visible)
x18_areas.push_back(area.GetAreaId());
}
}
@ -104,10 +104,10 @@ bool CMorphBallShadow::AreasValid(const CStateManager& mgr) const
auto it = x18_areas.begin();
for (const CGameArea& area : *mgr.GetWorld())
{
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::NotOccluded;
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
if (area.IsPostConstructed())
occState = area.GetPostConstructed()->x10dc_occlusionState;
if (occState != CGameArea::EOcclusionState::Occluded)
if (occState != CGameArea::EOcclusionState::Visible)
continue;
if (it == x18_areas.end())
return false;

View File

@ -41,7 +41,7 @@ public:
CPatterned::EMovementType movement, EColliderType collider, EBodyType body,
const CActorParameters& params, bool b1);
virtual void Death(const zeus::CVector3f&, CStateManager&) {}
virtual void Death(CStateManager&, const zeus::CVector3f&, EStateMsg) {}
virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType, bool, float) {}
};
}

View File

@ -26,10 +26,10 @@ void CScriptCameraShaker::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId ob
if (GetActive() && aid != kInvalidAreaId)
{
const CGameArea* area = stateMgr.GetWorld()->GetAreaAlways(aid);
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::NotOccluded;
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
if (area->IsPostConstructed())
occState = area->GetPostConstructed()->x10dc_occlusionState;
if (occState == CGameArea::EOcclusionState::Occluded)
if (occState == CGameArea::EOcclusionState::Visible)
x34_shakeData.SetShakerId(stateMgr.GetCameraManager()->AddCameraShaker(x34_shakeData, false));
}
break;

View File

@ -46,10 +46,10 @@ void CScriptSpawnPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objI
if (x4_areaId != stateMgr.GetNextAreaId())
{
CGameArea* area = stateMgr.WorldNC()->GetArea(x4_areaId);
if (area->IsPostConstructed() && area->GetOcclusionState() == CGameArea::EOcclusionState::NotOccluded)
if (area->IsPostConstructed() && area->GetOcclusionState() == CGameArea::EOcclusionState::Occluded)
{
/* while (!area->TryTakingOutOfARAM()) {} */
CWorld::PropogateAreaChain(CGameArea::EOcclusionState::Occluded, area, stateMgr.WorldNC());
CWorld::PropogateAreaChain(CGameArea::EOcclusionState::Visible, area, stateMgr.WorldNC());
}
stateMgr.SetCurrentAreaId(x4_areaId);
@ -57,8 +57,8 @@ void CScriptSpawnPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objI
player->Teleport(GetTransform(), stateMgr, true);
player->SetSpawnedMorphBallState(CPlayer::EPlayerMorphBallState(x10c_25_morphed), stateMgr);
if (area->IsPostConstructed() && area->GetOcclusionState() == CGameArea::EOcclusionState::Occluded)
CWorld::PropogateAreaChain(CGameArea::EOcclusionState::NotOccluded,
if (area->IsPostConstructed() && area->GetOcclusionState() == CGameArea::EOcclusionState::Visible)
CWorld::PropogateAreaChain(CGameArea::EOcclusionState::Occluded,
stateMgr.WorldNC()->GetArea(stateMgr.GetNextAreaId()),
stateMgr.WorldNC());
}

View File

@ -466,7 +466,7 @@ void CWorld::TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther)
x70_24_ = true;
area->Validate(mgr);
MoveToChain(area, EChain::Alive);
area->SetOcclusionState(CGameArea::EOcclusionState::Occluded);
area->SetOcclusionState(CGameArea::EOcclusionState::Visible);
CGameArea* otherLoadArea = nullptr;
if (!skipLoadOther)
@ -538,8 +538,16 @@ void CWorld::PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGame
if (!area->GetPostConstructed() || occlusionState == area->GetOcclusionState())
return;
if (occlusionState == CGameArea::EOcclusionState::Occluded)
area->SetOcclusionState(CGameArea::EOcclusionState::Occluded);
if (occlusionState == CGameArea::EOcclusionState::Visible)
area->SetOcclusionState(CGameArea::EOcclusionState::Visible);
for (CGameArea& areaItr : *world)
{
if (&areaItr == area)
continue;
if (areaItr.IsPostConstructed() && areaItr.GetOcclusionState() == CGameArea::EOcclusionState::Visible)
areaItr.PrepTokens();
}
for (CGameArea& areaItr : *world)
{
@ -549,16 +557,8 @@ void CWorld::PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGame
areaItr.PrepTokens();
}
for (CGameArea& areaItr : *world)
{
if (&areaItr == area)
continue;
if (areaItr.IsPostConstructed() && areaItr.GetOcclusionState() == CGameArea::EOcclusionState::NotOccluded)
areaItr.PrepTokens();
}
if (occlusionState == CGameArea::EOcclusionState::NotOccluded)
area->SetOcclusionState(CGameArea::EOcclusionState::NotOccluded);
if (occlusionState == CGameArea::EOcclusionState::Occluded)
area->SetOcclusionState(CGameArea::EOcclusionState::Occluded);
}
void CWorld::Update(float dt)