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CSnakeWeedSwarm: Rendering & state fixes
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@@ -3054,9 +3054,9 @@ CEntity* ScriptLoader::LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in,
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u32 w1 = in.readUint32Big();
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u32 w2 = in.readUint32Big();
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u32 w3 = in.readUint32Big();
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CAssetId w4 = (propCount < 29 ? -1 : in.readUint32Big());
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u32 w5 = (propCount < 29 ? -1 : in.readUint32Big());
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CAssetId w6 = (propCount < 29 ? -1 : in.readUint32Big());
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CAssetId w4 = (propCount < 29 ? CAssetId() : in.readUint32Big());
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u32 w5 = (propCount < 29 ? 0 : in.readUint32Big());
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CAssetId w6 = (propCount < 29 ? CAssetId() : in.readUint32Big());
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float f16 = (propCount < 29 ? 0.f : in.readFloatBig());
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CAnimRes animRes(animParms.GetACSFile(), animParms.GetCharacter(), zeus::skOne3f, animParms.GetInitialAnimation(),
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