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CGameArea::CAreaObjectList fix
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@@ -1183,7 +1183,7 @@ void CGameArea::SetAreaAttributes(const CScriptAreaAttributes* areaAttributes) {
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x12c_postConstructed->x1128_worldLightingLevel = areaAttributes->GetWorldLightingLevel();
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}
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bool CGameArea::CAreaObjectList::IsQualified(const CEntity& ent) { return (ent.GetAreaIdAlways() == x200c_areaIdx); }
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bool CGameArea::CAreaObjectList::IsQualified(const CEntity& ent) const { return (ent.GetAreaIdAlways() == x200c_areaIdx); }
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void CGameArea::WarmupShaders(const SObjectTag& mreaTag) {
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// Calling this version of the constructor performs warmup implicitly
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CGameArea area(mreaTag.id);
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