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Windows fixes
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@@ -128,11 +128,11 @@ private:
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BindingPair BuildBinding(boo::GLDataFactory::Context& ctx, const ShaderPair& pipeline);
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#endif
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#if _WIN32
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static ShaderPair BuildShader(boo::D3DDataFactory::Context& ctx,
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static ShaderPair BuildShader(boo::D3D11DataFactory::Context& ctx,
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const SFluidPlaneShaderInfo& info);
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static ShaderPair BuildShader(boo::D3DDataFactory::Context& ctx,
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static ShaderPair BuildShader(boo::D3D11DataFactory::Context& ctx,
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const SFluidPlaneDoorShaderInfo& info);
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BindingPair BuildBinding(boo::D3DDataFactory::Context& ctx, const ShaderPair& pipeline);
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BindingPair BuildBinding(boo::D3D11DataFactory::Context& ctx, const ShaderPair& pipeline);
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#endif
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#if BOO_HAS_METAL
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static ShaderPair BuildShader(boo::MetalDataFactory::Context& ctx,
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