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Fix crashes with FusionSuit active
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@@ -63,7 +63,7 @@ CInventoryScreen::CInventoryScreen(const CStateManager& mgr, CGuiFrame& frame, c
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CPlayerState& playerState = *mgr.GetPlayerState();
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x19c_samusDoll = std::make_unique<CSamusDoll>(
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suitDgrp, ballDgrp,
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CPlayerState::EPlayerSuit(int(playerState.GetCurrentSuit()) + playerState.IsFusionEnabled() * 4),
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CPlayerState::EPlayerSuit(int(playerState.GetCurrentSuitRaw()) + (playerState.IsFusionEnabled() * 4)),
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playerState.GetCurrentBeam(), playerState.HasPowerUp(CPlayerState::EItemType::SpiderBall),
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playerState.HasPowerUp(CPlayerState::EItemType::GrappleBeam));
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}
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