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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-10 11:47:42 +00:00

Refactor GuiSys (remove general logic handling)

This commit is contained in:
Jack Andersen
2016-12-15 12:37:34 -10:00
parent 6b765838a7
commit 19a371c931
54 changed files with 446 additions and 2642 deletions

View File

@@ -3,27 +3,13 @@
#include "IOStreams.hpp"
#include "CGuiObject.hpp"
#include "CGuiFunctionDef.hpp"
#include "zeus/CColor.hpp"
namespace urde
{
class CGuiAnimBase;
class CGuiFrame;
class CGuiMessage;
class CGuiAnimController;
class CGuiLogicalEventTrigger;
class CGuiTextSupport;
enum class EGuiAnimBehListID
{
NegOne = -1,
Zero = 0,
One = 1,
Two = 2,
EGuiAnimBehListIDMAX = 13
};
enum class ETraversalMode
{
ChildrenAndSiblings = 0,
@@ -31,14 +17,6 @@ enum class ETraversalMode
Single = 2
};
enum class EGuiAnimInitMode
{
One = 1,
Two = 2,
Three = 3,
Five = 5
};
enum class EGuiTextureClampModeHorz
{
NoClamp = 0,
@@ -88,32 +66,25 @@ public:
x8_parentId(parentId), xa_defaultVisible(defaultVisible), xb_defaultActive(defaultActive),
xc_cullFaces(cullFaces), xd_g(g), xe_h(h), x10_color(color), x14_drawFlags(drawFlags) {}
};
static void LoadWidgetFnMap();
virtual FourCC GetWidgetTypeID() const {return FOURCC('BWIG');}
protected:
s16 x7c_selfId;
s16 x7e_parentId;
zeus::CTransform x80_transform;
std::unique_ptr<CGuiAnimController> xb0_animController;
zeus::CColor xb4_ = zeus::CColor::skWhite;
zeus::CColor xb8_ = zeus::CColor::skClear;
zeus::CColor xbc_color;
zeus::CColor xc0_color2;
EGuiModelDrawFlags xc4_drawFlags;
CGuiFrame* xc8_frame;
std::unordered_map<int, std::unique_ptr<std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>>> xcc_triggerMap;
std::unordered_map<int, std::unique_ptr<std::vector<std::unique_ptr<CGuiFunctionDef>>>> xe0_functionMap;
s16 xf4_workerId = -1;
bool xf6_24_pg : 1;
bool xf6_25_isVisible : 1;
bool xf6_26_isActive : 1;
bool xf6_27_ : 1;
bool xf6_28_eventLock : 1;
bool xf6_29_cullFaces : 1;
bool xf6_30_ : 1;
bool xf6_31_depthTest : 1;
bool xf7_24_depthWrite : 1;
bool xf7_25_ : 1;
s16 x70_selfId;
s16 x72_parentId;
zeus::CTransform x74_transform;
zeus::CColor xa4_color;
zeus::CColor xa8_color2;
EGuiModelDrawFlags xac_drawFlags;
CGuiFrame* xb0_frame;
s16 xb4_workerId = -1;
bool xb6_24_pg : 1;
bool xb6_25_isVisible : 1;
bool xb6_26_isActive : 1;
bool xb6_27_ : 1;
bool xb6_28_eventLock : 1;
bool xb6_29_cullFaces : 1;
bool xb6_30_ : 1;
bool xb6_31_depthTest : 1;
bool xb7_24_depthWrite : 1;
bool xb7_25_ : 1;
public:
CGuiWidget(const CGuiWidgetParms& parms);
@@ -121,77 +92,40 @@ public:
static CGuiWidgetParms ReadWidgetHeader(CGuiFrame* frame, CInputStream& in, bool);
static CGuiWidget* Create(CGuiFrame* frame, CInputStream& in, bool);
virtual bool Message(const CGuiMessage& msg);
virtual void ParseBaseInfo(CGuiFrame* frame, CInputStream& in, const CGuiWidgetParms& parms);
virtual void ParseMessages(CInputStream& in, const CGuiWidgetParms& parms);
virtual void ParseAnimations(CInputStream& in, const CGuiWidgetParms& parms);
virtual std::vector<ResId> GetTextureAssets() const;
virtual std::vector<ResId> GetModelAssets() const;
virtual std::vector<ResId> GetFontAssets() const;
virtual void Update(float dt);
virtual void Draw(const CGuiWidgetDrawParms& drawParms) const;
virtual bool Message();
virtual void Initialize();
virtual void Touch() const;
virtual bool GetIsVisible() const;
virtual bool GetIsActive() const;
virtual CGuiTextSupport* TextSupport();
virtual const CGuiTextSupport* GetTextSupport() const;
virtual void ModifyRGBA(CGuiWidget* widget);
virtual void AddAnim(EGuiAnimBehListID, CGuiAnimBase*);
virtual void AddChildWidget(CGuiWidget* widget, bool makeWorldLocal, bool atEnd);
virtual CGuiWidget* RemoveChildWidget(CGuiWidget* widget, bool makeWorldLocal);
virtual FourCC GetWidgetTypeID() const {return FOURCC('BWIG');}
virtual bool AddWorkerWidget(CGuiWidget* worker);
virtual bool GetIsFinishedLoadingWidgetSpecific() const;
virtual void OnVisible();
virtual void OnInvisible();
virtual void OnActivate(bool);
virtual void OnDeActivate();
virtual bool DoRegisterEventHandler();
virtual bool DoUnregisterEventHandler();
virtual void OnVisibleChange();
virtual void OnActiveChange();
s16 GetSelfId() const {return x7c_selfId;}
s16 GetParentId() const {return x7e_parentId;}
s16 GetWorkerId() const {return xf4_workerId;}
const zeus::CTransform& GetTransform() const {return x80_transform;}
std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>* FindTriggerList(int id);
void AddTrigger(std::unique_ptr<CGuiLogicalEventTrigger>&& trigger);
std::vector<std::unique_ptr<CGuiFunctionDef>>* FindFunctionDefList(int id);
void AddFunctionDef(s32 id, std::unique_ptr<CGuiFunctionDef>&& def);
const zeus::CVector3f& GetIdlePosition() const {return x80_transform.origin;}
s16 GetSelfId() const {return x70_selfId;}
s16 GetParentId() const {return x72_parentId;}
s16 GetWorkerId() const {return xb4_workerId;}
const zeus::CTransform& GetTransform() const {return x74_transform;}
const zeus::CVector3f& GetIdlePosition() const {return x74_transform.origin;}
void SetIdlePosition(const zeus::CVector3f& pos, bool reapply);
void ReapplyXform();
void SetIsVisible(bool);
void SetIsActive(bool, bool);
void EnsureHasAnimController();
void SetIsActive(bool);
void BroadcastMessage(int, CGuiControllerInfo* info);
void LockEvents(bool);
void UnregisterEventHandler();
void UnregisterEventHandler(ETraversalMode);
void RegisterEventHandler();
void RegisterEventHandler(ETraversalMode);
void ResetAllAnimUpdateState();
void SetB627(bool v) { xb6_27_ = v; }
void ParseBaseInfo(CGuiFrame* frame, CInputStream& in, const CGuiWidgetParms& parms);
void AddChildWidget(CGuiWidget* widget, bool makeWorldLocal, bool atEnd);
void SetVisibility(bool, ETraversalMode);
void SetAnimUpdateState(EGuiAnimBehListID, bool);
void SetAnimUpdateState(EGuiAnimBehListID, bool, ETraversalMode);
void GetBranchAnimLen(EGuiAnimBehListID, float&);
void GetBranchAnimLen(EGuiAnimBehListID, float&, ETraversalMode);
void IsAllAnimsDone(EGuiAnimBehListID, bool&);
void IsAllAnimsDone(EGuiAnimBehListID, bool&, ETraversalMode);
void InitializeAnimControllers(EGuiAnimBehListID, float, bool, EGuiAnimInitMode);
void InitializeAnimControllers(EGuiAnimBehListID, float, bool, EGuiAnimInitMode, ETraversalMode);
void RecalcWidgetColor(ETraversalMode);
void SetColor(const zeus::CColor& color);
void RecalculateAllRGBA();
void InitializeRGBAFactor();
CGuiWidget* FindWidget(s16 id);
bool GetIsFinishedLoading() const;
void InitializeRecursive();
bool MAF_StartAnimationSet(CGuiFunctionDef* def, CGuiControllerInfo* info);
bool MAF_SendMessage(CGuiFunctionDef* def, CGuiControllerInfo* info);
bool MAF_PauseAnim(CGuiFunctionDef* def, CGuiControllerInfo* info);
bool MAF_ResumeAnim(CGuiFunctionDef* def, CGuiControllerInfo* info);
bool MAF_SetState(CGuiFunctionDef* def, CGuiControllerInfo* info);
bool MAF_SetStateOfWidget(CGuiFunctionDef* def, CGuiControllerInfo* info);
};
}