mirror of https://github.com/AxioDL/metaforce.git
COBBTree: Simplify make_unique call
We can use nullptr here instead of typing out the name of the type.
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@ -70,14 +70,16 @@ std::unique_ptr<COBBTree> COBBTree::BuildOrientedBoundingBoxTree(const zeus::CVe
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idxData.x40_edges = std::vector<CCollisionEdge>(DefaultEdges.cbegin(), DefaultEdges.cend());
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idxData.x50_surfaceIndices = std::vector<u16>(DefaultSurfaceIndices.cbegin(), DefaultSurfaceIndices.cend());
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idxData.x60_vertices.reserve(8);
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for (int i = 0; i < 8; ++i)
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for (int i = 0; i < 8; ++i) {
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idxData.x60_vertices.push_back(aabb.getPoint(i));
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}
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std::vector<u16> surface;
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surface.reserve(12);
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for (int i = 0; i < 12; ++i)
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for (int i = 0; i < 12; ++i) {
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surface.push_back(i);
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ret->x88_root = std::make_unique<CNode>(zeus::CTransform::Translate(center), extent * 0.5f,
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std::unique_ptr<CNode>{}, std::unique_ptr<CNode>{}, std::make_unique<CLeafData>(std::move(surface)));
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}
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ret->x88_root = std::make_unique<CNode>(zeus::CTransform::Translate(center), extent * 0.5f, nullptr, nullptr,
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std::make_unique<CLeafData>(std::move(surface)));
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return ret;
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}
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