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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 22:27:43 +00:00

Update submodules, initial CTextureCache

This commit is contained in:
2019-12-10 20:51:33 -08:00
parent 4e5921c952
commit 1a13f7e4ee
20 changed files with 213 additions and 114 deletions

View File

@@ -1,5 +1,4 @@
#include "ViewManager.hpp"
#include "specter/Control.hpp"
#include "specter/Space.hpp"
#include "specter/Menu.hpp"
#include "SplashScreen.hpp"
@@ -7,16 +6,12 @@
#include "ResourceBrowser.hpp"
#include "icons/icons.hpp"
#include "badging/Badging.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Particle/CElectricDescription.hpp"
#include "Runtime/Particle/CSwooshDescription.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Character/CSkinRules.hpp"
#include "Graphics/CMetroidModelInstance.hpp"
#include "World/CWorldTransManager.hpp"
#include "Graphics/Shaders/CColoredQuadFilter.hpp"
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
#include "Audio/CStreamAudioManager.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/World/CPlayer.hpp"
@@ -71,27 +66,34 @@ void ViewManager::TestGameView::think() {
const hecl::CVar* playerInfo = hecl::CVarManager::instance()->findCVar("debugOverlay.playerInfo");
const hecl::CVar* worldInfo = hecl::CVarManager::instance()->findCVar("debugOverlay.worldInfo");
const hecl::CVar* areaInfo = hecl::CVarManager::instance()->findCVar("debugOverlay.areaInfo");
const hecl::CVar* showInGameTime = hecl::CVarManager::instance()->findCVar("debugOverlay.showInGameTime");
if (showFrameIdx && showFrameIdx->toBoolean())
overlayText += fmt::format(fmt("Frame: {}\n"), g_StateManager->GetUpdateFrameIndex());
if (showInGameTime && showInGameTime->toBoolean()) {
double igt = g_GameState->GetTotalPlayTime();
u32 ms = u64(igt * 1000) % 1000;
auto pt = std::div(igt, 3600);
overlayText += fmt::format(fmt("PlayTime: {:02d}:{:02d}:{:02d}.{:03d}\n"), pt.quot, pt.rem / 60, pt.rem % 60,
ms);
}
if (g_StateManager->Player() && playerInfo && playerInfo->toBoolean()) {
const CPlayer& pl = g_StateManager->GetPlayer();
const zeus::CQuaternion plQ = zeus::CQuaternion(pl.GetTransform().getRotation().buildMatrix3f());
const zeus::CTransform camXf = g_StateManager->GetCameraManager()->GetCurrentCameraTransform(*g_StateManager);
const zeus::CQuaternion camQ = zeus::CQuaternion(camXf.getRotation().buildMatrix3f());
overlayText += fmt::format(fmt(
"Player Position: x {}, y {}, z {}\n"
" Roll: {}, Pitch: {}, Yaw: {}\n"
" Momentum: x {}, y: {}, z: {}\n"
" Velocity: x {}, y: {}, z: {}\n"
"Camera Position: x {}, y {}, z {}\n"
" Roll: {}, Pitch: {}, Yaw: {}\n"),
pl.GetTranslation().x(), pl.GetTranslation().y(), pl.GetTranslation().z(),
zeus::radToDeg(plQ.roll()), zeus::radToDeg(plQ.pitch()), zeus::radToDeg(plQ.yaw()),
pl.GetMomentum().x(), pl.GetMomentum().y(), pl.GetMomentum().z(),
pl.GetVelocity().x(), pl.GetVelocity().y(), pl.GetVelocity().z(),
camXf.origin.x(), camXf.origin.y(), camXf.origin.z(),
zeus::radToDeg(camQ.roll()), zeus::radToDeg(camQ.pitch()), zeus::radToDeg(camQ.yaw()));
overlayText +=
fmt::format(fmt("Player Position: x {}, y {}, z {}\n"
" Roll: {}, Pitch: {}, Yaw: {}\n"
" Momentum: x {}, y: {}, z: {}\n"
" Velocity: x {}, y: {}, z: {}\n"
"Camera Position: x {}, y {}, z {}\n"
" Roll: {}, Pitch: {}, Yaw: {}\n"),
pl.GetTranslation().x(), pl.GetTranslation().y(), pl.GetTranslation().z(),
zeus::radToDeg(plQ.roll()), zeus::radToDeg(plQ.pitch()), zeus::radToDeg(plQ.yaw()),
pl.GetMomentum().x(), pl.GetMomentum().y(), pl.GetMomentum().z(), pl.GetVelocity().x(),
pl.GetVelocity().y(), pl.GetVelocity().z(), camXf.origin.x(), camXf.origin.y(), camXf.origin.z(),
zeus::radToDeg(camQ.roll()), zeus::radToDeg(camQ.pitch()), zeus::radToDeg(camQ.yaw()));
}
if (worldInfo && worldInfo->toBoolean()) {
TLockedToken<CStringTable> tbl =
@@ -114,11 +116,10 @@ void ViewManager::TestGameView::think() {
} else
layerBits += "0";
}
overlayText += fmt::format(fmt(
"Area AssetId: 0x{}, Total Objects: {}\n"
"Active Layer bits: {}\n"),
g_StateManager->GetWorld()->GetArea(aId)->GetAreaAssetId(),
g_StateManager->GetAllObjectList().size(), layerBits);
overlayText += fmt::format(fmt("Area AssetId: 0x{}, Total Objects: {}\n"
"Active Layer bits: {}\n"),
g_StateManager->GetWorld()->GetArea(aId)->GetAreaAssetId(),
g_StateManager->GetAllObjectList().size(), layerBits);
}
if (!overlayText.empty())
@@ -297,8 +298,8 @@ void ViewManager::init(boo::IApplication* app) {
if (m_deferedProject.empty()) {
/* Default behavior - search upwards for packaged project containing the program */
if (hecl::ProjectRootPath root = hecl::SearchForProject(ExeDir)) {
hecl::SystemString rootPath(root.getAbsolutePath());
if (hecl::ProjectRootPath projRoot = hecl::SearchForProject(ExeDir)) {
hecl::SystemString rootPath(projRoot.getAbsolutePath());
hecl::Sstat theStat;
if (!hecl::Stat((rootPath + _SYS_STR("/out/files/Metroid1.upak")).c_str(), &theStat) && S_ISREG(theStat.st_mode))
m_deferedProject = rootPath + _SYS_STR("/out");