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Update submodules, initial CTextureCache
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@@ -235,7 +235,7 @@ void CGameState::SetCurrentWorldId(CAssetId id) {
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MP1::CMain::EnsureWorldPakReady(x84_mlvlId);
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}
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void CGameState::SetTotalPlayTime(float time) { xa0_playTime = zeus::clamp<double>(0.0, time, 359999.0); }
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void CGameState::SetTotalPlayTime(double time) { xa0_playTime = zeus::clamp(0.0, time, 359999.0); }
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CWorldState& CGameState::StateForWorld(CAssetId mlvlId) {
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auto it = x88_worldStates.begin();
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