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Update submodules, initial CTextureCache

This commit is contained in:
2019-12-10 20:51:33 -08:00
parent 4e5921c952
commit 1a13f7e4ee
20 changed files with 213 additions and 114 deletions

View File

@@ -235,7 +235,7 @@ void CGameState::SetCurrentWorldId(CAssetId id) {
MP1::CMain::EnsureWorldPakReady(x84_mlvlId);
}
void CGameState::SetTotalPlayTime(float time) { xa0_playTime = zeus::clamp<double>(0.0, time, 359999.0); }
void CGameState::SetTotalPlayTime(double time) { xa0_playTime = zeus::clamp(0.0, time, 359999.0); }
CWorldState& CGameState::StateForWorld(CAssetId mlvlId) {
auto it = x88_worldStates.begin();