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Update submodules, initial CTextureCache
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@@ -1859,7 +1859,7 @@ void CStateManager::Update(float dt) {
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if (x904_gameState == EGameState::Running) {
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if (!TCastToPtr<CCinematicCamera>(x870_cameraManager->GetCurrentCamera(*this))) {
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g_GameState->SetTotalPlayTime(g_GameState->xa0_playTime + dt);
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g_GameState->SetTotalPlayTime(g_GameState->GetTotalPlayTime() + dt);
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UpdateHintState(dt);
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}
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