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Update submodules, initial CTextureCache

This commit is contained in:
2019-12-10 20:51:33 -08:00
parent 4e5921c952
commit 1a13f7e4ee
20 changed files with 213 additions and 114 deletions

View File

@@ -1859,7 +1859,7 @@ void CStateManager::Update(float dt) {
if (x904_gameState == EGameState::Running) {
if (!TCastToPtr<CCinematicCamera>(x870_cameraManager->GetCurrentCamera(*this))) {
g_GameState->SetTotalPlayTime(g_GameState->xa0_playTime + dt);
g_GameState->SetTotalPlayTime(g_GameState->GetTotalPlayTime() + dt);
UpdateHintState(dt);
}