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Add support for InvDstMultiply blending for shadows, initial CAi implementation
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@@ -27,6 +27,7 @@ public:
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bool Valid() const { return x48_24_collision; }
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zeus::CAABox GetMaxShadowBox(const zeus::CAABox& aabb) const;
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zeus::CAABox GetBounds() const;
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void SetAlwaysCalculateRadius(bool) { x48_25_alwaysCalculateRadius = true; }
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float GetMaxObjectHeight() const { return x40_maxObjHeight; }
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void SetUserAlpha(float a) { x38_userAlpha = a; }
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const zeus::CTransform& GetTransform() const { return x0_xf; }
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