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Add support for InvDstMultiply blending for shadows, initial CAi implementation

This commit is contained in:
2018-09-06 20:37:39 -07:00
parent e46ec80b64
commit 1a372d2589
8 changed files with 271 additions and 7 deletions

View File

@@ -2007,7 +2007,7 @@ CFrontEndUI::CFrontEndUI()
m->ResetGameState();
g_GameState->SetCurrentWorldId(g_ResFactory->TranslateOriginalToNew(g_DefaultWorldTag.id));
g_GameState->CurrentWorldState().SetAreaId(7);
g_GameState->CurrentWorldState().SetAreaId(4);
g_GameState->GameOptions().ResetToDefaults();
g_GameState->WriteBackupBuf();