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Update ScriptObject DNAs to match known values
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@@ -10,15 +10,16 @@ namespace urde::MP1 {
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CFlickerBat::CFlickerBat(TUniqueId uid, std::string_view name, CPatterned::EFlavorType flavor, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
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EColliderType colType, bool b1, const CActorParameters& actParms, bool b2)
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EColliderType colType, bool startsHidden, const CActorParameters& actParms,
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bool enableLineOfSight)
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: CPatterned(ECharacter::FlickerBat, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
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colType, EBodyType::Pitchable, actParms, EKnockBackVariant::Small)
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, x574_state(EFlickerBatState(b1))
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, x574_state(EFlickerBatState(startsHidden))
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, x580_24_wasInXray(false)
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, x580_25_heardShot(false)
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, x580_26_inLOS(false)
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, x580_27_enableLOSCheck(b2) {
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SetupPlayerCollision(b1);
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, x580_27_enableLOSCheck(enableLineOfSight) {
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SetupPlayerCollision(startsHidden);
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x3d8_xDamageThreshold = 0.f;
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x402_27_noXrayModel = false;
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}
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