mirror of https://github.com/AxioDL/metaforce.git
CActorContraption: Unindent code in CreateFlameThrower() where applicable
We can invert a conditional to allow much of the code to be unindented.
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@ -83,21 +83,22 @@ void MP1::CActorContraption::DoUserAnimEvent(CStateManager& mgr, const CInt32POI
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}
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CFlameThrower* MP1::CActorContraption::CreateFlameThrower(std::string_view name, CStateManager& mgr) {
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auto it = std::find_if(x2e8_children.begin(), x2e8_children.end(),
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[&name](const std::pair<TUniqueId, std::string>& p) { return p.second == name; });
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const auto it = std::find_if(x2e8_children.cbegin(), x2e8_children.cend(),
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[&name](const auto& p) { return p.second == name; });
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if (it == x2e8_children.end()) {
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TUniqueId id = mgr.AllocateUniqueId();
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CFlameInfo flameInfo(6, 6, x308_flameFxId, 20, 0.5f, 1.f, 1.f);
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CFlameThrower* ret = new CFlameThrower(x300_flameThrowerGen, name, EWeaponType::Missile, flameInfo,
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zeus::CTransform(), EMaterialTypes::CollisionActor, x30c_dInfo, id,
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GetAreaId(), GetUniqueId(), EProjectileAttrib::None, -1, -1, -1);
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x2e8_children.emplace_back(id, name);
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mgr.AddObject(ret);
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return ret;
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if (it != x2e8_children.cend()) {
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return static_cast<CFlameThrower*>(mgr.ObjectById(it->first));
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}
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return static_cast<CFlameThrower*>(mgr.ObjectById(it->first));
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const TUniqueId id = mgr.AllocateUniqueId();
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const CFlameInfo flameInfo(6, 6, x308_flameFxId, 20, 0.5f, 1.f, 1.f);
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auto* ret = new CFlameThrower(x300_flameThrowerGen, name, EWeaponType::Missile, flameInfo, zeus::CTransform(),
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EMaterialTypes::CollisionActor, x30c_dInfo, id, GetAreaId(), GetUniqueId(),
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EProjectileAttrib::None, -1, -1, -1);
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x2e8_children.emplace_back(id, name);
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mgr.AddObject(ret);
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return ret;
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}
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} // namespace urde
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