mirror of https://github.com/AxioDL/metaforce.git
Add filter & warp to Layers window
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@ -827,42 +827,83 @@ void ImGuiConsole::ShowItemsWindow() {
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void ImGuiConsole::ShowLayersWindow() {
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// For some reason the window shows up tiny without this
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float initialWindowSize = 300.f * ImGui::GetIO().DisplayFramebufferScale.x;
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float initialWindowSize = 350.f * ImGui::GetIO().DisplayFramebufferScale.x;
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ImGui::SetNextWindowSize(ImVec2{initialWindowSize, initialWindowSize}, ImGuiCond_FirstUseEver);
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if (ImGui::Begin("Layers", &m_showLayersWindow)) {
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if (ImGui::Button("Clear")) {
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m_layersFilterText[0] = '\0';
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}
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ImGui::SameLine();
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ImGui::InputText("Filter", m_layersFilterText.data(), m_layersFilterText.size());
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std::string_view search{m_layersFilterText.data(), strlen(m_layersFilterText.data())};
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if (!search.empty()) {
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// kinda hacky way reset the tree state when search changes
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ImGui::PushID(m_layersFilterText.data());
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}
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for (const auto& world : ListWorlds()) {
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const auto& layers = dummyWorlds[world.second]->GetWorldLayers();
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if (!layers) {
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continue;
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}
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if (ImGui::TreeNode(world.first.c_str())) {
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auto worldLayerState = g_GameState->StateForWorld(world.second).GetLayerState();
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u32 startNameIdx = 0;
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auto worldLayerState = g_GameState->StateForWorld(world.second).GetLayerState();
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auto areas = ListAreas(world.second);
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// TODO: m_startNameIdx have incorrect values in the data due to a Metaforce bug
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// so when filtering we need to keep track of these here, this can be simplified when fixed
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std::vector<u32> layerStartIdx;
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layerStartIdx.reserve(areas.size());
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u32 startNameIdx = 0;
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auto iter = areas.begin();
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while (iter != areas.end()) {
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u32 layerCount = worldLayerState->GetAreaLayerCount(iter->second);
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if (layerCount == 0) {
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continue;
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}
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if (!search.empty() && !ContainsCaseInsensitive(iter->first, search)) {
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iter = areas.erase(iter);
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} else {
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layerStartIdx.push_back(startNameIdx);
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iter++;
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}
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if (iter != areas.end()) {
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startNameIdx += layerCount;
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}
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}
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if (areas.empty()) {
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continue;
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}
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for (const auto& area : ListAreas(world.second)) {
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if (ImGui::TreeNodeEx(world.first.c_str(), search.empty() ? 0 : ImGuiTreeNodeFlags_DefaultOpen)) {
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auto startNameIdxIter = layerStartIdx.begin();
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for (const auto& area : areas) {
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u32 layerCount = worldLayerState->GetAreaLayerCount(area.second);
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if (layerCount == 0) {
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continue;
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}
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if (ImGui::TreeNode(area.first.c_str())) {
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// TODO: m_startNameIdx have incorrect values in the data due to a Metaforce bug
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if (ImGui::Button("Warp here")) {
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Warp(world.second, area.second);
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}
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// TODO see above comment
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// u32 startNameIdx = layers->m_areas[area.second].m_startNameIdx;
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for (u32 layer = 0; layer < layerCount; ++layer) {
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bool active = worldLayerState->IsLayerActive(area.second, layer);
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if (ImGui::Checkbox(layers->m_names[startNameIdx + layer].c_str(), &active)) {
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if (ImGui::Checkbox(layers->m_names[*startNameIdxIter + layer].c_str(), &active)) {
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worldLayerState->SetLayerActive(area.second, layer, active);
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}
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}
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ImGui::TreePop();
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}
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startNameIdx += layerCount;
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startNameIdxIter++;
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}
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ImGui::TreePop();
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}
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}
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if (!search.empty()) {
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ImGui::PopID();
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}
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}
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ImGui::End();
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}
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@ -59,6 +59,7 @@ private:
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bool m_inspectActiveOnly = false;
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bool m_inspectCurrentAreaOnly = false;
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std::array<char, 40> m_inspectFilterText{};
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std::array<char, 40> m_layersFilterText{};
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// Debug overlays
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bool m_frameCounter = m_cvarCommons.m_debugOverlayShowFrameCounter->toBoolean();
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