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Various movement and HUD bug fixes
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@@ -606,7 +606,7 @@ void CBallCamera::CheckFailsafe(float dt, CStateManager& mgr)
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else
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{
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x18c_31_clearLOS = true;
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x350_obscuringMaterial = CMaterialList(EMaterialTypes::Unknown);
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x350_obscuringMaterial = CMaterialList(EMaterialTypes::NoStepLogic);
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}
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if (!x18c_31_clearLOS)
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