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Various movement and HUD bug fixes
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@@ -18,7 +18,7 @@ class CActorLights
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static s32 sFrameSchedulerCount;
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std::vector<CLight> x0_areaLights;
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std::vector<CLight> x144_dynamicLights;
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zeus::CColor x288_ambientColor;
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zeus::CColor x288_ambientColor = zeus::CColor::skBlack;
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TAreaId x294_aid = kInvalidAreaId;
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union
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