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Various movement and HUD bug fixes
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@@ -8,7 +8,7 @@ namespace urde
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{
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CScriptAiJumpPoint::CScriptAiJumpPoint(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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zeus::CTransform& xf, bool active, float f1)
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Unknown),
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::NoStepLogic),
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CActorParameters::None(), kInvalidUniqueId)
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, xe8_(f1)
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{
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