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Various movement and HUD bug fixes
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@@ -14,7 +14,7 @@ CScriptCameraHint::CScriptCameraHint(TUniqueId uid, std::string_view name, const
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float fov, float attitudeRange, float azimuthRange, float anglePerSecond,
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float clampVelRange, float f9, float elevation, float f11,
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float clampVelTime, float controlInterpDur)
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Unknown),
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::NoStepLogic),
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CActorParameters::None(), kInvalidUniqueId), xe8_priority(priority),
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xec_hint(overrideFlags, behaviour, minDist, maxDist, backwardsDist, lookAtOffset, chaseLookAtOffset, ballToCam,
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fov, attitudeRange, azimuthRange, anglePerSecond, clampVelRange, f9, elevation, f11, clampVelTime,
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