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Various movement and HUD bug fixes
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@@ -14,7 +14,7 @@ CScriptSound::CScriptSound(TUniqueId uid, std::string_view name, const CEntityIn
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u16 soundId, bool active, float maxDist, float distComp, float startDelay, u32 minVol,
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u32 vol, u32 w3, u32 prio, u32 pan, u32 w6, bool looped, bool nonEmitter, bool autoStart,
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bool occlusionTest, bool acoustics, bool worldSfx, bool allowDuplicates, s32 pitch)
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Unknown),
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::NoStepLogic),
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CActorParameters::None(), kInvalidUniqueId)
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, xfc_startDelay(startDelay)
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, x100_soundId(CSfxManager::TranslateSFXID(soundId))
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