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RuntimeCommon: Normalize cpp inclusions

Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
This commit is contained in:
Lioncash
2020-01-15 07:07:48 -05:00
parent 677687f228
commit 1cb289f243
195 changed files with 1310 additions and 1027 deletions

View File

@@ -1,26 +1,30 @@
#include "CAnimData.hpp"
#include "CCharacterInfo.hpp"
#include "CCharLayoutInfo.hpp"
#include "Graphics/CSkinnedModel.hpp"
#include "CCharacterFactory.hpp"
#include "CAnimationManager.hpp"
#include "CTransitionManager.hpp"
#include "CAdditiveAnimPlayback.hpp"
#include "CBoolPOINode.hpp"
#include "CInt32POINode.hpp"
#include "CParticlePOINode.hpp"
#include "CSoundPOINode.hpp"
#include "CParticleGenInfo.hpp"
#include "IAnimReader.hpp"
#include "CAnimTreeNode.hpp"
#include "CAnimPerSegmentData.hpp"
#include "CSegStatementSet.hpp"
#include "CStateManager.hpp"
#include "CAnimPlaybackParms.hpp"
#include "CAnimTreeBlend.hpp"
#include "CPrimitive.hpp"
#include "CAllFormatsAnimSource.hpp"
#include "GameGlobalObjects.hpp"
#include "Runtime/Character/CAnimData.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Character/CAdditiveAnimPlayback.hpp"
#include "Runtime/Character/CAllFormatsAnimSource.hpp"
#include "Runtime/Character/CAnimPerSegmentData.hpp"
#include "Runtime/Character/CAnimPlaybackParms.hpp"
#include "Runtime/Character/CAnimTreeBlend.hpp"
#include "Runtime/Character/CAnimTreeNode.hpp"
#include "Runtime/Character/CAnimationManager.hpp"
#include "Runtime/Character/CBoolPOINode.hpp"
#include "Runtime/Character/CCharLayoutInfo.hpp"
#include "Runtime/Character/CCharacterFactory.hpp"
#include "Runtime/Character/CCharacterInfo.hpp"
#include "Runtime/Character/CInt32POINode.hpp"
#include "Runtime/Character/CParticleGenInfo.hpp"
#include "Runtime/Character/CParticlePOINode.hpp"
#include "Runtime/Character/CPrimitive.hpp"
#include "Runtime/Character/CSegStatementSet.hpp"
#include "Runtime/Character/CSoundPOINode.hpp"
#include "Runtime/Character/CTransitionManager.hpp"
#include "Runtime/Character/IAnimReader.hpp"
#include "Runtime/Graphics/CSkinnedModel.hpp"
#include <logvisor/logvisor.hpp>
namespace urde {
static logvisor::Module Log("CAnimData");