2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-11 08:27:43 +00:00

RuntimeCommon: Normalize cpp inclusions

Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
This commit is contained in:
Lioncash
2020-01-15 07:07:48 -05:00
parent 677687f228
commit 1cb289f243
195 changed files with 1310 additions and 1027 deletions

View File

@@ -1,18 +1,20 @@
#include "CMainFlow.hpp"
#include "MP1.hpp"
#include "CArchitectureQueue.hpp"
#include "CMFGame.hpp"
#include "CPlayMovie.hpp"
#include "CResFactory.hpp"
#include "CFrontEndUI.hpp"
#include "GameGlobalObjects.hpp"
#include "Character/CCharLayoutInfo.hpp"
#include "CSaveGameScreen.hpp"
#include "CCredits.hpp"
#include "CPreFrontEnd.hpp"
#include "CStateSetterFlow.hpp"
#include "CNESEmulator.hpp"
#include "CQuitGameScreen.hpp"
#include "Runtime/MP1/CMainFlow.hpp"
#include "NESEmulator/CNESEmulator.hpp"
#include "Runtime/CArchitectureQueue.hpp"
#include "Runtime/CResFactory.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Character/CCharLayoutInfo.hpp"
#include "Runtime/MP1/CCredits.hpp"
#include "Runtime/MP1/CFrontEndUI.hpp"
#include "Runtime/MP1/CMFGame.hpp"
#include "Runtime/MP1/CPlayMovie.hpp"
#include "Runtime/MP1/CPreFrontEnd.hpp"
#include "Runtime/MP1/CQuitGameScreen.hpp"
#include "Runtime/MP1/CSaveGameScreen.hpp"
#include "Runtime/MP1/CStateSetterFlow.hpp"
#include "Runtime/MP1/MP1.hpp"
namespace urde::MP1 {