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RuntimeCommon: Normalize cpp inclusions

Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
This commit is contained in:
Lioncash
2020-01-15 07:07:48 -05:00
parent 677687f228
commit 1cb289f243
195 changed files with 1310 additions and 1027 deletions

View File

@@ -1,17 +1,19 @@
#include "CSamusHud.hpp"
#include "CSimplePool.hpp"
#include "GameGlobalObjects.hpp"
#include "World/CPlayer.hpp"
#include "World/CScriptTrigger.hpp"
#include "GuiSys/CGuiFrame.hpp"
#include "GuiSys/CGuiTextPane.hpp"
#include "GuiSys/CGuiLight.hpp"
#include "GuiSys/CGuiModel.hpp"
#include "GuiSys/CGuiCamera.hpp"
#include "GuiSys/CGuiWidgetDrawParms.hpp"
#include "Camera/CFirstPersonCamera.hpp"
#include "Runtime/MP1/CSamusHud.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Camera/CFirstPersonCamera.hpp"
#include "Runtime/GuiSys/CGuiCamera.hpp"
#include "Runtime/GuiSys/CGuiFrame.hpp"
#include "Runtime/GuiSys/CGuiLight.hpp"
#include "Runtime/GuiSys/CGuiModel.hpp"
#include "Runtime/GuiSys/CGuiTextPane.hpp"
#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CScriptTrigger.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
#include "World/CGameLight.hpp"
namespace urde::MP1 {