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RuntimeCommon: Normalize cpp inclusions
Normalizes the headers for the cpp files in the RuntimeCommon target. Now all headers and source files within the RuntimeCommon/RuntimeCommonB targets are normalized and consistent with one another.
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@@ -1,69 +1,71 @@
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#include "Runtime/MP1/MP1.hpp"
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#include "Runtime/Graphics/Shaders/CModelShaders.hpp"
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#include "Runtime/Graphics/Shaders/CThermalColdFilter.hpp"
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#include "Runtime/Graphics/Shaders/CThermalHotFilter.hpp"
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#include "Runtime/Graphics/Shaders/CSpaceWarpFilter.hpp"
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#include "NESEmulator/CNESShader.hpp"
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#include "Runtime/Graphics/Shaders/CAABoxShader.hpp"
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#include "Runtime/Graphics/Shaders/CCameraBlurFilter.hpp"
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#include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp"
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#include "Runtime/Graphics/Shaders/CColoredStripShader.hpp"
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#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include "Runtime/Graphics/Shaders/CCameraBlurFilter.hpp"
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#include "Runtime/Graphics/Shaders/CXRayBlurFilter.hpp"
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#include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
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#include "Runtime/Graphics/Shaders/CEnergyBarShader.hpp"
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#include "Runtime/Graphics/Shaders/CRadarPaintShader.hpp"
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#include "Runtime/Graphics/Shaders/CMapSurfaceShader.hpp"
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#include "Runtime/Graphics/Shaders/CPhazonSuitFilter.hpp"
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#include "Runtime/Graphics/Shaders/CScanLinesFilter.hpp"
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#include "Runtime/Graphics/Shaders/CRandomStaticFilter.hpp"
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#include "Runtime/Graphics/Shaders/CFluidPlaneShader.hpp"
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#include "Runtime/Graphics/Shaders/CAABoxShader.hpp"
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#include "Runtime/Graphics/Shaders/CWorldShadowShader.hpp"
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#include "Runtime/Graphics/Shaders/CParticleSwooshShaders.hpp"
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#include "Runtime/Graphics/Shaders/CEnvFxShaders.hpp"
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#include "NESEmulator/CNESShader.hpp"
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#include "Runtime/Audio/CStreamAudioManager.hpp"
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#include "Runtime/MP1/CGBASupport.hpp"
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#include "Runtime/Graphics/Shaders/CFluidPlaneShader.hpp"
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#include "Runtime/Graphics/Shaders/CMapSurfaceShader.hpp"
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#include "Runtime/Graphics/Shaders/CModelShaders.hpp"
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#include "Runtime/Graphics/Shaders/CParticleSwooshShaders.hpp"
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#include "Runtime/Graphics/Shaders/CPhazonSuitFilter.hpp"
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#include "Runtime/Graphics/Shaders/CRadarPaintShader.hpp"
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#include "Runtime/Graphics/Shaders/CRandomStaticFilter.hpp"
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#include "Runtime/Graphics/Shaders/CScanLinesFilter.hpp"
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#include "Runtime/Graphics/Shaders/CSpaceWarpFilter.hpp"
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#include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
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#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include "Runtime/Graphics/Shaders/CThermalColdFilter.hpp"
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#include "Runtime/Graphics/Shaders/CThermalHotFilter.hpp"
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#include "Runtime/Graphics/Shaders/CWorldShadowShader.hpp"
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#include "Runtime/Graphics/Shaders/CXRayBlurFilter.hpp"
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#include "Runtime/CDependencyGroup.hpp"
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#include "Runtime/CGameHintInfo.hpp"
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#include "Runtime/Particle/CParticleDataFactory.hpp"
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#include "Runtime/Particle/CParticleElectricDataFactory.hpp"
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#include "Runtime/Particle/CParticleSwooshDataFactory.hpp"
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#include "Runtime/Particle/CWeaponDescription.hpp"
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#include "Runtime/Particle/CProjectileWeaponDataFactory.hpp"
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#include "Runtime/Particle/CDecalDataFactory.hpp"
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#include "Runtime/CSaveWorld.hpp"
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#include "Runtime/CScannableObjectInfo.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/CStopwatch.hpp"
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#include "Runtime/CTextureCache.hpp"
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#include "Runtime/Audio/CAudioGroupSet.hpp"
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#include "Runtime/Audio/CMidiManager.hpp"
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#include "Runtime/Audio/CSfxManager.hpp"
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#include "Runtime/Audio/CStreamAudioManager.hpp"
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#include "Runtime/AutoMapper/CMapArea.hpp"
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#include "Runtime/AutoMapper/CMapUniverse.hpp"
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#include "Runtime/AutoMapper/CMapWorld.hpp"
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#include "Runtime/Character/CAllFormatsAnimSource.hpp"
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#include "Runtime/Character/CAnimCharacterSet.hpp"
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#include "Runtime/Character/CAnimPOIData.hpp"
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#include "Runtime/Character/CCharLayoutInfo.hpp"
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#include "Runtime/Character/CSkinRules.hpp"
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#include "Runtime/Collision/CCollidableOBBTreeGroup.hpp"
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#include "Runtime/Collision/CCollisionResponseData.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/GuiSys/CGuiFrame.hpp"
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#include "Runtime/GuiSys/CRasterFont.hpp"
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#include "Runtime/GuiSys/CStringTable.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Character/CCharLayoutInfo.hpp"
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#include "Runtime/Character/CSkinRules.hpp"
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#include "Runtime/Character/CAnimCharacterSet.hpp"
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#include "Runtime/Character/CAllFormatsAnimSource.hpp"
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#include "Runtime/Character/CAnimPOIData.hpp"
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#include "Runtime/Collision/CCollidableOBBTreeGroup.hpp"
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#include "Runtime/Collision/CCollisionResponseData.hpp"
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#include "Runtime/CTextureCache.hpp"
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#include "Runtime/CSaveWorld.hpp"
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#include "Runtime/AutoMapper/CMapWorld.hpp"
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#include "Runtime/AutoMapper/CMapArea.hpp"
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#include "Runtime/AutoMapper/CMapUniverse.hpp"
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#include "Runtime/World/CStateMachine.hpp"
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#include "Runtime/CScannableObjectInfo.hpp"
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#include "Runtime/Audio/CAudioGroupSet.hpp"
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#include "Runtime/Audio/CSfxManager.hpp"
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#include "Runtime/Audio/CMidiManager.hpp"
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#include "Runtime/CDependencyGroup.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/MP1/CGBASupport.hpp"
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#include "Runtime/Particle/CDecalDataFactory.hpp"
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#include "Runtime/Particle/CParticleDataFactory.hpp"
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#include "Runtime/Particle/CParticleElectricDataFactory.hpp"
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#include "Runtime/Particle/CParticleSwooshDataFactory.hpp"
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#include "Runtime/Particle/CProjectileWeaponDataFactory.hpp"
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#include "Runtime/Particle/CWeaponDescription.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/CStopwatch.hpp"
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#include "Runtime/World/CStateMachine.hpp"
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#include <DataSpec/DNAMP1/SFX/Misc.h>
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#include <DataSpec/DNAMP1/SFX/MiscSamus.h>
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#include <DataSpec/DNAMP1/SFX/UI.h>
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#include <DataSpec/DNAMP1/SFX/Weapons.h>
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#include <DataSpec/DNAMP1/SFX/ZZZ.h>
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#include <discord_rpc.h>
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namespace hecl {
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