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RuntimeCommon: Normalize cpp inclusions

Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
This commit is contained in:
Lioncash
2020-01-15 07:07:48 -05:00
parent 677687f228
commit 1cb289f243
195 changed files with 1310 additions and 1027 deletions

View File

@@ -1,13 +1,14 @@
#include "CBloodFlower.hpp"
#include "Particle/CGenDescription.hpp"
#include "Particle/CElementGen.hpp"
#include "Weapon/CProjectileWeapon.hpp"
#include "Weapon/CTargetableProjectile.hpp"
#include "World/CPlayer.hpp"
#include "World/CScriptTrigger.hpp"
#include "CSimplePool.hpp"
#include "CStateManager.hpp"
#include "GameGlobalObjects.hpp"
#include "Runtime/MP1/World/CBloodFlower.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Weapon/CProjectileWeapon.hpp"
#include "Runtime/Weapon/CTargetableProjectile.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CScriptTrigger.hpp"
namespace urde::MP1 {
CBloodFlower::CBloodFlower(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,