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UWP support
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@@ -1,4 +1,6 @@
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#if BOO_HAS_GL
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static TMultiBlendShader<_CLS>::IDataBindingFactory* Initialize(boo::GLDataFactory::Context& ctx);
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#endif
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#if _WIN32
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static TMultiBlendShader<_CLS>::IDataBindingFactory* Initialize(boo::ID3DDataFactory::Context& ctx);
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#endif
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