mirror of https://github.com/AxioDL/metaforce.git
Metal shader fixes
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@ -29,6 +29,7 @@ static const char* VS =
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" VertToFrag vtf;\n"
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" vtf.color = color;\n"
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" vtf.uv = v.uvIn.xy;\n"
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" vtf.uv.y = -vtf.uv.y;\n"
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" vtf.position = float4(v.posIn.xyz, 1.0);\n"
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" return vtf;\n"
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"}\n";
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@ -31,6 +31,7 @@ static const char* VS =
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" VertToFrag vtf;\n"
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" vtf.color = tqu.color;\n"
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" vtf.uv = v.uvIn.xy;\n"
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" vtf.uv.y = -vtf.uv.y;\n"
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" vtf.position = float4(v.posIn.xyz, 1.0);\n"
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" return vtf;\n"
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"}\n";
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2
hecl
2
hecl
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@ -1 +1 @@
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Subproject commit 88fade1d0df7b34a38e9415adbb04a7eaf838f42
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Subproject commit 83dee4423b5d4c5906357d63e90bb70c8230e8bd
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