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CSplashScreen integration
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@@ -130,7 +130,8 @@ makeProj:
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m_vm.SetupEditorView();
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m_factoryMP1.IndexMP1Resources(*m_proj);
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m_mainMP1.emplace(m_factoryMP1, m_objStore, m_vm.m_mainBooFactory, m_vm.m_mainCommandQueue, m_vm.m_renderTex);
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m_mainMP1.emplace(m_factoryMP1, m_objStore, m_vm.m_mainBooFactory,
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m_vm.m_mainCommandQueue, m_vm.m_renderTex, *m_vm.m_amuseAllocWrapper);
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m_vm.InitMP1(*m_mainMP1);
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m_vm.BuildTestPART(m_objStore);
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@@ -185,6 +186,12 @@ void ProjectManager::mainUpdate()
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m_mainMP1->Proc();
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}
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void ProjectManager::mainDraw()
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{
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if (m_mainMP1)
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m_mainMP1->Draw();
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}
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void ProjectManager::asyncIdle()
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{
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m_factoryMP1.AsyncIdle();
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