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CSplashScreen integration
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@@ -242,7 +242,7 @@ void CWorldTransManager::DrawEnabled()
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CGraphics::ResolveSpareTexture(rect);
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CGraphics::g_BooMainCommandQueue->clearTarget(true, true);
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DrawSecondPass();
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m_dissolve.draw(zeus::CColor{1.f, 1.f, 1.f, 1.f - t}, 1.f);
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m_dissolve.drawCropped(zeus::CColor{1.f, 1.f, 1.f, 1.f - t}, 1.f);
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}
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CWideScreenFilter::SetViewportToFull();
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