mirror of https://github.com/AxioDL/metaforce.git
Initial `genie` specter tool implementation
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@ -11,12 +11,12 @@ namespace DNAMP1
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struct Actor : IScriptObject
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{
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DECL_YAML
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<atVec3f> scale;
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Value<atVec3f> collisionExtent;
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Value<atVec3f> collisionOffset;
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String<-1> name SO_NAME_SPECPROP();
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Value<atVec3f> location SO_LOCATION_SPECPROP();
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Value<atVec3f> orientation SO_ORIENTATION_SPECPROP();
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Value<atVec3f> scale SO_SCALE_SPECPROP();
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Value<atVec3f> collisionExtent SO_COLLISION_EXTENT_SPECPROP();
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Value<atVec3f> collisionOffset SO_COLLISION_OFFSET_SPECPROP();
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Value<float> unknown2;
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Value<float> unknown3;
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HealthInfo healthInfo;
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@ -4,8 +4,18 @@
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#include "../DNAMP1.hpp"
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#include "../SAVW.hpp"
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#include "zeus/CAABox.hpp"
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#include "specter/genie.hpp"
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#include <stdio.h>
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#define SO_NAME_SPECPROP() SPECTER_PROPERTY("Name", "Instance name; Used to debug scripting events")
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#define SO_LOCATION_SPECPROP() SPECTER_PROPERTY("Location", "World relative location of the Actor instance")
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#define SO_ORIENTATION_SPECPROP() SPECTER_PROPERTY("Orientation", "Object local axis-angle")
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#define SO_SCALE_SPECPROP() SPECTER_PROPERTY("Scale", "Object local scale")
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#define SO_COLLISION_EXTENT_SPECPROP() SPECTER_PROPERTY("Collision Extent", "")
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#define SO_COLLISION_OFFSET_SPECPROP() SPECTER_PROPERTY("Collision Offset", "")
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#define SO_ACTIVE_SPECPROP() SPECTER_PROPERTY("Active", "If enabled, object instance is drawn and updated")
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namespace DataSpec
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{
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namespace DNAMP1
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@ -4,6 +4,7 @@
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#include "../../DNACommon/DNACommon.hpp"
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#include "../DNAMP1.hpp"
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#include "../SAVW.hpp"
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#include "specter/genie.hpp"
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namespace DataSpec
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{
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@ -53,7 +54,7 @@ enum class EPickupType : atUint32
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World = 38,
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Spirit = 39,
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Newborn = 40
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};
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} SPECTER_ENUM("Pickup Type", "", EPickupType);
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enum class ESpecialFunctionType : atUint32
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{
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@ -90,7 +91,7 @@ enum class ESpecialFunctionType : atUint32
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Ending,
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FusionRelay,
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WeaponSwitch // PAL Only
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};
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} SPECTER_ENUM("Special Function", "", EPickupType);
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struct AnimationParameters : BigYAML
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{
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@ -228,9 +229,9 @@ struct HealthInfo : BigYAML
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{
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DECL_YAML
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Value<atUint32> propertyCount;
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Value<float> health;
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Value<float> knockbackResistence;
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};
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Value<float> health SPECTER_PROPERTY("Health", "Base health for object");
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Value<float> knockbackResistence SPECTER_PROPERTY("Knockback Resistence", "");
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} SPECTER_PROPERTY("Health Info", "");
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struct LightParameters : BigYAML
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{
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2
hecl
2
hecl
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@ -1 +1 @@
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Subproject commit a7310a277f6c225dc6731b13a915b6cd1129ab24
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Subproject commit 6edce191157151ffb97d574ebd0385ff431bdfa9
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2
specter
2
specter
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@ -1 +1 @@
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Subproject commit 654374c1f28180b47f96a1524662756adfb1ac9c
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Subproject commit bb4729d02d7dd34bb6387aee0981199805914ea5
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