mirror of https://github.com/AxioDL/metaforce.git
Add version info to extracted data, clean up MP1.*
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parent
5aae402149
commit
1eade15395
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@ -75,18 +75,20 @@ bool SpecBase::canExtract(const ExtractPassInfo& info, std::vector<ExtractReport
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if (m_standalone && !checkStandaloneID(gameID))
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return false;
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char region = m_disc->getHeader().m_gameID[3];
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m_region = ERegion(m_disc->getHeader().m_gameID[3]);
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const hecl::SystemString* regstr = ®NONE;
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switch (region) {
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case 'E':
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switch (m_region) {
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case ERegion::NTSC_U:
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regstr = ®E;
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break;
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case 'J':
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case ERegion::PAL:
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regstr = ®J;
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break;
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case 'P':
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case ERegion::NTSC_J:
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regstr = ®P;
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break;
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default:
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break;
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}
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if (m_standalone)
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@ -1206,4 +1208,15 @@ void SpecBase::waitForIndexComplete() const {
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}
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}
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void SpecBase::WriteVersionInfo(hecl::Database::Project &project, const hecl::ProjectPath &pakPath) {
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hecl::ProjectPath versionPath(pakPath, _SYS_STR("version.yaml"));
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versionPath.makeDirChain(false);
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athena::io::YAMLDocWriter yamlW("URDEVersionData");
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yamlW.writeString("version", m_version);
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yamlW.writeByte("region", atUint8(m_region));
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yamlW.writeBool("is_trilogy", !m_standalone);
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athena::io::FileWriter fileW(versionPath.getAbsolutePath());
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yamlW.finish(&fileW);
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}
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} // namespace DataSpec
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@ -23,6 +23,12 @@ class YAMLDocWriter;
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} // namespace athena::io
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namespace DataSpec {
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enum class ERegion {
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Invalid = 0,
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NTSC_U = 'E',
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PAL = 'P',
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NTSC_J = 'J'
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};
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struct SpecBase : hecl::Database::IDataSpec {
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/* HECL Adaptors */
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@ -199,6 +205,10 @@ protected:
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std::unique_ptr<nod::DiscBase> m_disc;
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bool m_isWii;
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bool m_standalone;
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ERegion m_region = ERegion::Invalid;
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std::string m_version;
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void WriteVersionInfo(hecl::Database::Project& project, const hecl::ProjectPath& pakPath);
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};
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bool IsPathAudioGroup(const hecl::ProjectPath& path);
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@ -63,7 +63,8 @@ extern hecl::Database::DataSpecEntry SpecEntMP1PC;
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extern hecl::Database::DataSpecEntry SpecEntMP1ORIG;
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struct TextureCache {
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static void Generate(PAKRouter<DNAMP1::PAKBridge>& pakRouter, hecl::Database::Project& project, const hecl::ProjectPath& pakPath) {
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static void Generate(PAKRouter<DNAMP1::PAKBridge>& pakRouter, hecl::Database::Project& project,
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const hecl::ProjectPath& pakPath) {
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hecl::ProjectPath texturePath(pakPath, _SYS_STR("texture_cache.yaml"));
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hecl::ProjectPath catalogPath(pakPath, _SYS_STR("!catalog.yaml"));
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texturePath.makeDirChain(false);
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@ -112,9 +113,8 @@ struct TextureCache {
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metaPairs.emplace_back(projectPath.parsedHash32(), meta);
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}
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std::sort(metaPairs.begin(), metaPairs.end(), [](const auto& a, const auto& b) -> bool {
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return a.first < b.first;
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});
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std::sort(metaPairs.begin(), metaPairs.end(),
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[](const auto& a, const auto& b) -> bool { return a.first < b.first; });
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athena::io::FileWriter w(outPath.getAbsolutePath());
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w.writeUint32Big(metaPairs.size());
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@ -223,13 +223,13 @@ struct SpecMP1 : SpecBase {
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if (!buildInfo)
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return false;
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m_version = std::string(buildInfo);
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/* Root Report */
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ExtractReport& rep = reps.emplace_back();
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rep.name = _SYS_STR("MP1");
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rep.desc = _SYS_STR("Metroid Prime ") + regstr;
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if (buildInfo) {
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std::string buildStr(buildInfo);
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hecl::SystemStringConv buildView(buildStr);
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hecl::SystemStringConv buildView(m_version);
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rep.desc += _SYS_STR(" (") + buildView + _SYS_STR(")");
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}
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@ -378,6 +378,14 @@ struct SpecMP1 : SpecBase {
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/* Generate Texture Cache containing meta data for every texture file */
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TextureCache::Generate(m_pakRouter, m_project, noAramPath);
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/* Write version data */
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hecl::ProjectPath versionPath;
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if (m_standalone) {
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versionPath = hecl::ProjectPath(m_project.getProjectWorkingPath(), _SYS_STR("out/files"));
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} else {
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versionPath = hecl::ProjectPath(m_project.getProjectWorkingPath(), _SYS_STR("out/files/MP1"));
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}
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WriteVersionInfo(m_project, versionPath);
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return true;
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}
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@ -740,7 +748,8 @@ struct SpecMP1 : SpecBase {
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}
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if (!colMesh)
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Log.report(logvisor::Fatal, FMT_STRING(_SYS_STR("unable to find mesh named 'CMESH' in {}")), in.getAbsolutePath());
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Log.report(logvisor::Fatal, FMT_STRING(_SYS_STR("unable to find mesh named 'CMESH' in {}")),
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in.getAbsolutePath());
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std::vector<Light> lights = ds.compileLights();
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@ -1131,7 +1140,8 @@ struct SpecMP1 : SpecBase {
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}
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void buildPakList(hecl::blender::Token& btok, athena::io::FileWriter& w, const std::vector<urde::SObjectTag>& list,
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const std::vector<std::pair<urde::SObjectTag, std::string>>& nameList, atUint64& resTableOffset) override {
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const std::vector<std::pair<urde::SObjectTag, std::string>>& nameList,
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atUint64& resTableOffset) override {
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w.writeUint32Big(m_pc ? 0x80030005 : 0x00030005);
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w.writeUint32Big(0);
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@ -187,12 +187,12 @@ struct SpecMP2 : SpecBase {
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if (!buildInfo)
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return false;
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m_version = std::string(buildInfo);
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/* Root Report */
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ExtractReport& rep = reps.emplace_back();
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rep.name = _SYS_STR("MP2");
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rep.desc = _SYS_STR("Metroid Prime 2 ") + regstr;
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std::string buildStr(buildInfo);
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hecl::SystemStringConv buildView(buildStr);
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hecl::SystemStringConv buildView(m_version);
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rep.desc += _SYS_STR(" (") + buildView + _SYS_STR(")");
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/* Iterate PAKs and build level options */
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@ -317,6 +317,14 @@ struct SpecMP2 : SpecBase {
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hecl::ProjectPath noAramPath(m_project.getProjectWorkingPath(), _SYS_STR("MP2/URDE"));
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TextureCache::Generate(m_pakRouter, m_project, noAramPath);
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/* Write version data */
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hecl::ProjectPath versionPath;
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if (m_standalone) {
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versionPath = hecl::ProjectPath(m_project.getProjectWorkingPath(), _SYS_STR("out/files"));
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} else {
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versionPath = hecl::ProjectPath(m_project.getProjectWorkingPath(), _SYS_STR("out/files/MP2"));
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}
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WriteVersionInfo(m_project, versionPath);
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return true;
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}
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@ -231,12 +231,12 @@ struct SpecMP3 : SpecBase {
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if (!strcmp(buildInfo, "Build v3.068 3/2/2006 14:55:13"))
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return false;
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m_version = std::string(buildInfo);
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/* Root Report */
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ExtractReport& rep = reps.emplace_back();
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rep.name = _SYS_STR("MP3");
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rep.desc = _SYS_STR("Metroid Prime 3 ") + regstr;
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std::string buildStr(buildInfo);
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hecl::SystemStringConv buildView(buildStr);
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hecl::SystemStringConv buildView(m_version);
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rep.desc += _SYS_STR(" (") + buildView + _SYS_STR(")");
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/* Iterate PAKs and build level options */
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@ -473,12 +473,20 @@ struct SpecMP3 : SpecBase {
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}
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process.waitUntilComplete();
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/* Extract part of .dol for RandomStatic entropy */
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hecl::ProjectPath noAramPath(m_project.getProjectWorkingPath(), _SYS_STR("MP3/URDE"));
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/* Generate Texture Cache containing meta data for every texture file */
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TextureCache::Generate(m_pakRouter, m_project, noAramPath);
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}
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/* Extract part of .dol for RandomStatic entropy */
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hecl::ProjectPath noAramPath(m_project.getProjectWorkingPath(), _SYS_STR("MP3/URDE"));
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/* Generate Texture Cache containing meta data for every texture file */
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TextureCache::Generate(m_pakRouter, m_project, noAramPath);
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/* Write version data */
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hecl::ProjectPath versionPath;
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if (m_standalone) {
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versionPath = hecl::ProjectPath(m_project.getProjectWorkingPath(), _SYS_STR("out/files"));
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} else {
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versionPath = hecl::ProjectPath(m_project.getProjectWorkingPath(), _SYS_STR("out/files/MP3"));
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}
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WriteVersionInfo(m_project, versionPath);
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return true;
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}
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@ -61,6 +61,7 @@
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#include "Runtime/Particle/CWeaponDescription.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/World/CStateMachine.hpp"
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#include "Runtime/World/CScriptMazeNode.hpp"
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#include <DataSpec/DNAMP1/SFX/Misc.h>
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#include <DataSpec/DNAMP1/SFX/MiscSamus.h>
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@ -343,6 +344,14 @@ CGameGlobalObjects::~CGameGlobalObjects() {
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g_GameState = nullptr;
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g_TweakManager = nullptr;
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}
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void CGameGlobalObjects::PostInitialize() {
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AddPaksAndFactories();
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LoadTextureCache();
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LoadStringTable();
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m_renderer.reset(AllocateRenderer(*xcc_simplePool, *x4_resFactory));
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CEnvFxManager::Initialize();
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CScriptMazeNode::LoadMazeSeeds();
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}
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void CMain::AddWorldPaks() {
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CResLoader* loader = g_ResFactory->GetResLoader();
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@ -7,40 +7,39 @@
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#define MP1_VARIABLE_DELTA_TIME 1
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#endif
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#include "IMain.hpp"
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#include "CTweaks.hpp"
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#include "CPlayMovie.hpp"
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#include "IOStreams.hpp"
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#include "CBasics.hpp"
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#include "CMemoryCardSys.hpp"
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#include "CResFactory.hpp"
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#include "CSimplePool.hpp"
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#include "Character/CAssetFactory.hpp"
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#include "World/CAi.hpp"
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#include "CGameState.hpp"
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#include "CInGameTweakManager.hpp"
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#include "Particle/CElementGen.hpp"
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#include "Character/CAnimData.hpp"
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#include "Particle/CDecalManager.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "Audio/CAudioSys.hpp"
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#include "Input/CInputGenerator.hpp"
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#include "GuiSys/CGuiSys.hpp"
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#include "CIOWinManager.hpp"
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#include "GuiSys/CSplashScreen.hpp"
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#include "CMainFlow.hpp"
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#include "GuiSys/CConsoleOutputWindow.hpp"
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#include "GuiSys/CErrorOutputWindow.hpp"
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#include "GuiSys/CTextParser.hpp"
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#include "CAudioStateWin.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CArchitectureQueue.hpp"
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#include "CTimeProvider.hpp"
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#include "GuiSys/CTextExecuteBuffer.hpp"
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#include "Runtime/IMain.hpp"
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#include "Runtime/MP1/CTweaks.hpp"
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#include "Runtime/MP1/CPlayMovie.hpp"
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#include "Runtime/IOStreams.hpp"
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#include "Runtime/CBasics.hpp"
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#include "Runtime/CMemoryCardSys.hpp"
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#include "Runtime/CResFactory.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/Character/CAssetFactory.hpp"
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#include "Runtime/World/CAi.hpp"
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#include "Runtime/CGameState.hpp"
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#include "Runtime/MP1/CInGameTweakManager.hpp"
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#include "Runtime/Particle/CElementGen.hpp"
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#include "Runtime/Character/CAnimData.hpp"
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#include "Runtime/Particle/CDecalManager.hpp"
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#include "Runtime/Particle/CGenDescription.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "Runtime/Audio/CAudioSys.hpp"
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#include "Runtime/Input/CInputGenerator.hpp"
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#include "Runtime/GuiSys/CGuiSys.hpp"
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#include "Runtime/CIOWinManager.hpp"
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#include "Runtime/GuiSys/CSplashScreen.hpp"
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#include "Runtime/MP1/CMainFlow.hpp"
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#include "Runtime/GuiSys/CConsoleOutputWindow.hpp"
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#include "Runtime/GuiSys/CErrorOutputWindow.hpp"
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#include "Runtime/GuiSys/CTextParser.hpp"
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#include "Runtime/MP1/CAudioStateWin.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/CArchitectureQueue.hpp"
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#include "Runtime/CTimeProvider.hpp"
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#include "Runtime/GuiSys/CTextExecuteBuffer.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakGame.hpp"
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#include "World/CScriptMazeNode.hpp"
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#include "hecl/Console.hpp"
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struct DiscordUser;
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@ -104,14 +103,7 @@ public:
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~CGameGlobalObjects();
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void PostInitialize() {
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AddPaksAndFactories();
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LoadTextureCache();
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LoadStringTable();
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m_renderer.reset(AllocateRenderer(*xcc_simplePool, *x4_resFactory));
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CEnvFxManager::Initialize();
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CScriptMazeNode::LoadMazeSeeds();
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}
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void PostInitialize();
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void ResetGameState() {
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x134_gameState = std::make_unique<CGameState>();
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